Re-organize all projects (#4166)
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Singularity.Components
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{
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public class ContainmentFieldConnection : IDisposable
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{
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public readonly ContainmentFieldGeneratorComponent Generator1;
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public readonly ContainmentFieldGeneratorComponent Generator2;
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private readonly List<IEntity> _fields = new();
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private int _sharedEnergyPool;
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private readonly CancellationTokenSource _powerDecreaseCancellationTokenSource = new();
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public int SharedEnergyPool
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{
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get => _sharedEnergyPool;
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set
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{
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_sharedEnergyPool = Math.Clamp(value, 0, 25);
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if (_sharedEnergyPool == 0)
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{
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Dispose();
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}
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}
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}
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public ContainmentFieldConnection(ContainmentFieldGeneratorComponent generator1, ContainmentFieldGeneratorComponent generator2)
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{
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Generator1 = generator1;
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Generator2 = generator2;
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//generateFields
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var pos1 = generator1.Owner.Transform.Coordinates;
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var pos2 = generator2.Owner.Transform.Coordinates;
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if (pos1 == pos2)
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{
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Dispose();
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var delta = (pos2 - pos1).Position;
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var dirVec = delta.Normalized;
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var stopDist = delta.Length;
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var currentOffset = dirVec;
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while (currentOffset.Length < stopDist)
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{
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var currentCoords = pos1.Offset(currentOffset);
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var newEnt = entityManager.SpawnEntity("ContainmentField", currentCoords);
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if (!newEnt.TryGetComponent<ContainmentFieldComponent>(out var containmentFieldComponent))
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{
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Logger.Error("While creating Fields in ContainmentFieldConnection, a ContainmentField without a ContainmentFieldComponent was created. Deleting newly spawned ContainmentField...");
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newEnt.Delete();
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continue;
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}
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containmentFieldComponent.Parent = this;
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newEnt.Transform.WorldRotation = dirVec.ToWorldAngle();
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_fields.Add(newEnt);
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currentOffset += dirVec;
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}
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Timer.SpawnRepeating(1000, () => { SharedEnergyPool--;}, _powerDecreaseCancellationTokenSource.Token);
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}
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public bool CanRepell(IEntity toRepell)
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{
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var powerNeeded = 1;
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if (toRepell.TryGetComponent<ServerSingularityComponent>(out var singularityComponent))
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{
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powerNeeded += 2*singularityComponent.Level;
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}
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return _sharedEnergyPool > powerNeeded;
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}
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/// <summary>
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/// Tries to repell a Entity. This deletes the connection if the repelling fails!
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/// </summary>
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/// <param name="repellFrom">Entity to repell from. Should be a field, otherwise return will be false.</param>
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/// <param name="toRepell">Entity to repell.</param>
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public void TryRepell(IEntity repellFrom, IEntity toRepell)
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{
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// TODO: Fix this also it's fucking repel
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if (!_fields.Contains(repellFrom) || !toRepell.TryGetComponent<IPhysBody>(out var collidableComponent)) return;
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return;
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var speed = 5;
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//var containmentFieldRepellController = collidableComponent.EnsureController<ContainmentFieldRepellController>();
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if (!CanRepell(toRepell))
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{
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Dispose();
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return;
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}
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if (Math.Abs(repellFrom.Transform.WorldRotation.Degrees + 90f) < 0.1f ||
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Math.Abs(repellFrom.Transform.WorldRotation.Degrees - 90f) < 0.1f)
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{
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if (repellFrom.Transform.WorldPosition.X.CompareTo(toRepell.Transform.WorldPosition.X) > 0)
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{
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//containmentFieldRepellController.Repell(Direction.West, speed);
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}
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else
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{
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//containmentFieldRepellController.Repell(Direction.East, speed);
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}
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}
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else
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{
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if (repellFrom.Transform.WorldPosition.Y.CompareTo(toRepell.Transform.WorldPosition.Y) > 0)
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{
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//containmentFieldRepellController.Repell(Direction.South, speed);
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}
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else
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{
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//containmentFieldRepellController.Repell(Direction.North, speed);
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}
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}
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return;
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}
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public void Dispose()
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{
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_powerDecreaseCancellationTokenSource.Cancel();
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foreach (var field in _fields)
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{
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field.Delete();
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}
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_fields.Clear();
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Generator1.RemoveConnection(this);
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Generator2.RemoveConnection(this);
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}
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}
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}
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