Re-organize all projects (#4166)
This commit is contained in:
115
Content.Server/PowerCell/Components/PowerCellComponent.cs
Normal file
115
Content.Server/PowerCell/Components/PowerCellComponent.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Server.Battery.Components;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Explosion;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.PowerCell;
|
||||
using Content.Shared.Rounding;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.PowerCell.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Batteries that can update an <see cref="AppearanceComponent"/> based on their charge percent
|
||||
/// and fit into a <see cref="PowerCellSlotComponent"/> of the appropriate size.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(BatteryComponent))]
|
||||
public class PowerCellComponent : BatteryComponent, IExamine, ISolutionChange
|
||||
{
|
||||
public override string Name => "PowerCell";
|
||||
|
||||
[ViewVariables] public PowerCellSize CellSize => _cellSize;
|
||||
[DataField("cellSize")]
|
||||
private PowerCellSize _cellSize = PowerCellSize.Small;
|
||||
|
||||
[ViewVariables] public bool IsRigged { get; private set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
CurrentCharge = MaxCharge;
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
protected override void OnChargeChanged()
|
||||
{
|
||||
base.OnChargeChanged();
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
public override bool TryUseCharge(float chargeToUse)
|
||||
{
|
||||
if (IsRigged)
|
||||
{
|
||||
Explode();
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.TryUseCharge(chargeToUse);
|
||||
}
|
||||
|
||||
public override float UseCharge(float toDeduct)
|
||||
{
|
||||
if (IsRigged)
|
||||
{
|
||||
Explode();
|
||||
return 0;
|
||||
}
|
||||
|
||||
return base.UseCharge(toDeduct);
|
||||
}
|
||||
|
||||
private void Explode()
|
||||
{
|
||||
var heavy = (int) Math.Ceiling(Math.Sqrt(CurrentCharge) / 60);
|
||||
var light = (int) Math.Ceiling(Math.Sqrt(CurrentCharge) / 30);
|
||||
|
||||
CurrentCharge = 0;
|
||||
Owner.SpawnExplosion(0, heavy, light, light*2);
|
||||
Owner.Delete();
|
||||
}
|
||||
|
||||
private void UpdateVisuals()
|
||||
{
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(PowerCellVisuals.ChargeLevel, GetLevel(CurrentCharge / MaxCharge));
|
||||
}
|
||||
}
|
||||
|
||||
private byte GetLevel(float fraction)
|
||||
{
|
||||
return (byte) ContentHelpers.RoundToNearestLevels(fraction, 1, SharedPowerCell.PowerCellVisualsLevels);
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (inDetailsRange)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString($"The charge indicator reads {CurrentCharge / MaxCharge * 100:F0} %."));
|
||||
}
|
||||
}
|
||||
|
||||
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
|
||||
{
|
||||
IsRigged = Owner.TryGetComponent(out SolutionContainerComponent? solution)
|
||||
&& solution.Solution.ContainsReagent("Plasma", out var plasma)
|
||||
&& plasma >= 5;
|
||||
}
|
||||
}
|
||||
|
||||
public enum PowerCellSize
|
||||
{
|
||||
Small,
|
||||
Medium,
|
||||
Large
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user