Re-organize all projects (#4166)
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20
Content.Server/Power/EntitySystems/PowerNetSystem.cs
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20
Content.Server/Power/EntitySystems/PowerNetSystem.cs
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#nullable enable
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using Content.Server.Power.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Power.EntitySystems
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{
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[UsedImplicitly]
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public class PowerNetSystem : EntitySystem
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{
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[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_powerNetManager.Update(frameTime);
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}
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}
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}
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