Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,79 @@
#nullable enable
using Content.Server.Battery.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
/// <summary>
/// Takes power via a <see cref="PowerConsumerComponent"/> to charge a <see cref="BatteryComponent"/>.
/// </summary>
[RegisterComponent]
public class BatteryStorageComponent : Component
{
public override string Name => "BatteryStorage";
[ViewVariables(VVAccess.ReadWrite)]
public int ActiveDrawRate { get => _activeDrawRate; set => SetActiveDrawRate(value); }
[DataField("activeDrawRate")]
private int _activeDrawRate = 100;
[ViewVariables]
[ComponentDependency] private BatteryComponent? _battery = default!;
[ViewVariables]
public PowerConsumerComponent? Consumer => _consumer;
[ComponentDependency] private PowerConsumerComponent? _consumer = default!;
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<PowerConsumerComponent>();
UpdateDrawRate();
}
public void Update(float frameTime)
{
if (_consumer == null || _battery == null)
return;
//Simplified implementation - If a frame adds more power to a partially full battery than it can hold, the power is lost.
_battery.CurrentCharge += _consumer.ReceivedPower * frameTime;
UpdateDrawRate();
}
private void UpdateDrawRate()
{
if (_battery == null)
return;
if (_battery.BatteryState == BatteryState.Full)
{
SetConsumerDraw(0);
}
else
{
SetConsumerDraw(ActiveDrawRate);
}
}
private void SetConsumerDraw(int newConsumerDrawRate)
{
if (_consumer == null)
return;
if (_consumer.DrawRate != newConsumerDrawRate)
{
_consumer.DrawRate = newConsumerDrawRate;
}
}
private void SetActiveDrawRate(int newEnabledDrawRate)
{
_activeDrawRate = newEnabledDrawRate;
UpdateDrawRate();
}
}
}