Re-organize all projects (#4166)
This commit is contained in:
@@ -0,0 +1,128 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Content.Server.Explosion;
|
||||
using Content.Shared.Pointing.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
||||
|
||||
namespace Content.Server.Pointing.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private IEntity? _chasing;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("turningDelay")]
|
||||
private float _turningDelay = 2;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("chasingDelay")]
|
||||
private float _chasingDelay = 1;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("chasingSpeed")]
|
||||
private float _chasingSpeed = 5;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("chasingTime")]
|
||||
private float _chasingTime = 1;
|
||||
|
||||
private IEntity? RandomNearbyPlayer()
|
||||
{
|
||||
var players = _playerManager
|
||||
.GetPlayersInRange(Owner.Transform.Coordinates, 15)
|
||||
.Where(player => player.AttachedEntity != null)
|
||||
.ToArray();
|
||||
|
||||
if (players.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return _random.Pick(players).AttachedEntity;
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
if (_chasing == null ||
|
||||
!Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
appearance.SetData(RoguePointingArrowVisuals.Rotation, Owner.Transform.LocalRotation.Degrees);
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
{
|
||||
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
_chasing ??= RandomNearbyPlayer();
|
||||
|
||||
if (_chasing == null)
|
||||
{
|
||||
Owner.Delete();
|
||||
return;
|
||||
}
|
||||
|
||||
_turningDelay -= frameTime;
|
||||
|
||||
if (_turningDelay > 0)
|
||||
{
|
||||
var difference = _chasing.Transform.WorldPosition - Owner.Transform.WorldPosition;
|
||||
var angle = difference.ToAngle();
|
||||
var adjusted = angle.Degrees + 90;
|
||||
var newAngle = Angle.FromDegrees(adjusted);
|
||||
|
||||
Owner.Transform.LocalRotation = newAngle;
|
||||
|
||||
UpdateAppearance();
|
||||
return;
|
||||
}
|
||||
|
||||
_chasingDelay -= frameTime;
|
||||
|
||||
Owner.Transform.WorldRotation += Angle.FromDegrees(20);
|
||||
|
||||
UpdateAppearance();
|
||||
|
||||
var toChased = _chasing.Transform.WorldPosition - Owner.Transform.WorldPosition;
|
||||
|
||||
Owner.Transform.WorldPosition += toChased * frameTime * _chasingSpeed;
|
||||
|
||||
_chasingTime -= frameTime;
|
||||
|
||||
if (_chasingTime > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Owner.SpawnExplosion(0, 2, 1, 1);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/explosion.ogg", Owner);
|
||||
|
||||
Owner.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user