Re-organize all projects (#4166)
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#nullable enable
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using Content.Server.Power.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.ParticleAccelerator.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
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public class ParticleAcceleratorPowerBoxComponent : ParticleAcceleratorPartComponent
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{
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public override string Name => "ParticleAcceleratorPowerBox";
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[ViewVariables] public PowerConsumerComponent? PowerConsumerComponent;
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public override void Initialize()
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{
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base.Initialize();
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PowerConsumerComponent = Owner.EnsureComponentWarn<PowerConsumerComponent>();
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PowerConsumerComponent.OnReceivedPowerChanged += PowerReceivedChanged;
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}
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private void PowerReceivedChanged(object? sender, ReceivedPowerChangedEventArgs e)
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{
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Master?.PowerBoxReceivedChanged(sender, e);
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}
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}
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}
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