Re-organize all projects (#4166)
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27
Content.Server/PDA/Managers/IPDAUplinkManager.cs
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27
Content.Server/PDA/Managers/IPDAUplinkManager.cs
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#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.PDA;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.PDA.Managers
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{
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public interface IPDAUplinkManager
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{
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public IReadOnlyDictionary<string, UplinkListingData> FetchListings { get; }
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void Initialize();
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public bool AddNewAccount(UplinkAccount acc);
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public bool ChangeBalance(UplinkAccount acc, int amt);
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public bool TryPurchaseItem(
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UplinkAccount? acc,
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string itemId,
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EntityCoordinates spawnCoords,
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[NotNullWhen(true)] out IEntity? purchasedItem);
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}
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}
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