Re-organize all projects (#4166)
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@@ -1,7 +1,7 @@
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#nullable enable
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using System;
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using Content.Server.Containers;
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using Content.Server.GameObjects;
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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@@ -19,11 +19,11 @@ namespace Content.Server.Objectives.Conditions
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[DataDefinition]
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public class StealCondition : IObjectiveCondition, ISerializationHooks
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{
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private Mind? _mind;
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private Mind.Mind? _mind;
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[DataField("prototype")] private string _prototypeId = string.Empty;
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[DataField("amount")] private int _amount = 1;
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public IObjectiveCondition GetAssigned(Mind mind)
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public IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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return new StealCondition
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{
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