Re-organize all projects (#4166)
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@@ -1,8 +1,7 @@
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using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Server.Mind.Components;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.MobState;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -15,7 +14,7 @@ namespace Content.Server.Objectives.Conditions
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[DataDefinition]
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public class KillRandomPersonCondition : KillPersonCondition
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{
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public override IObjectiveCondition GetAssigned(Mind mind)
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public override IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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var entityMgr = IoCManager.Resolve<IEntityManager>();
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var allHumans = entityMgr.ComponentManager.EntityQuery<MindComponent>(true).Where(mc =>
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