Re-organize all projects (#4166)
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@@ -1,7 +1,5 @@
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#nullable enable
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using JetBrains.Annotations;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -13,9 +11,9 @@ namespace Content.Server.Objectives.Conditions
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[DataDefinition]
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public class DieCondition : IObjectiveCondition
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{
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private Mind? _mind;
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private Mind.Mind? _mind;
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public IObjectiveCondition GetAssigned(Mind mind)
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public IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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return new DieCondition {_mind = mind};
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}
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