Re-organize all projects (#4166)
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52
Content.Server/Objectives/Commands/ListObjectivesCommand.cs
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52
Content.Server/Objectives/Commands/ListObjectivesCommand.cs
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#nullable enable
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Objectives.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class ListObjectivesCommand : IConsoleCommand
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{
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public string Command => "lsobjectives";
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public string Description => "Lists all objectives in a players mind.";
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public string Help => "lsobjectives [<username>]";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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IPlayerData? data;
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if (args.Length == 0 && player != null)
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{
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data = player.Data;
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}
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else if (player == null || !IoCManager.Resolve<IPlayerManager>().TryGetPlayerDataByUsername(args[0], out data))
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{
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shell.WriteLine("Can't find the playerdata.");
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return;
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}
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var mind = data.ContentData()?.Mind;
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if (mind == null)
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{
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shell.WriteLine("Can't find the mind.");
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return;
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}
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shell.WriteLine($"Objectives for player {data.UserId}:");
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var objectives = mind.AllObjectives.ToList();
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if (objectives.Count == 0)
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{
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shell.WriteLine("None.");
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}
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for (var i = 0; i < objectives.Count; i++)
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{
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shell.WriteLine($"- [{i}] {objectives[i]}");
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}
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}
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}
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}
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