Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,69 @@
using Content.Shared;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Content.Server.Notification.Managers
{
public class ServerNotifyManager : SharedNotifyManager, IServerNotifyManager
{
[Dependency] private readonly IServerNetManager _netManager = default!;
private bool _initialized;
public void Initialize()
{
DebugTools.Assert(!_initialized);
_netManager.RegisterNetMessage<MsgDoNotifyCursor>(nameof(MsgDoNotifyCursor));
_netManager.RegisterNetMessage<MsgDoNotifyCoordinates>(nameof(MsgDoNotifyCoordinates));
_netManager.RegisterNetMessage<MsgDoNotifyEntity>(nameof(MsgDoNotifyEntity));
_initialized = true;
}
public override void PopupMessage(IEntity source, IEntity viewer, string message)
{
if (!viewer.TryGetComponent(out ActorComponent? actor))
{
return;
}
var netMessage = _netManager.CreateNetMessage<MsgDoNotifyEntity>();
netMessage.Entity = source.Uid;
netMessage.Message = message;
_netManager.ServerSendMessage(netMessage, actor.PlayerSession.ConnectedClient);
}
public override void PopupMessage(EntityCoordinates coordinates, IEntity viewer, string message)
{
if (!viewer.TryGetComponent(out ActorComponent? actor))
{
return;
}
var netMessage = _netManager.CreateNetMessage<MsgDoNotifyCoordinates>();
netMessage.Coordinates = coordinates;
netMessage.Message = message;
_netManager.ServerSendMessage(netMessage, actor.PlayerSession.ConnectedClient);
}
public override void PopupMessageCursor(IEntity viewer, string message)
{
if (!viewer.TryGetComponent(out ActorComponent? actor))
{
return;
}
var netMessage = _netManager.CreateNetMessage<MsgDoNotifyCursor>();
netMessage.Message = message;
_netManager.ServerSendMessage(netMessage, actor.PlayerSession.ConnectedClient);
}
}
}