Re-organize all projects (#4166)
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24
Content.Server/Morgue/Components/MorgueTrayComponent.cs
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24
Content.Server/Morgue/Components/MorgueTrayComponent.cs
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Morgue.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class MorgueTrayComponent : Component, IActivate
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{
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public override string Name => "MorgueTray";
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[ViewVariables]
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public IEntity? Morgue { get; set; }
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (Morgue != null && !Morgue.Deleted && Morgue.TryGetComponent<MorgueEntityStorageComponent>(out var comp))
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{
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comp.Activate(new ActivateEventArgs(eventArgs.User, Morgue));
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}
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}
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}
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}
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