Re-organize all projects (#4166)
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29
Content.Server/MobState/States/CriticalMobState.cs
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29
Content.Server/MobState/States/CriticalMobState.cs
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using Content.Server.Standing;
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using Content.Server.Stunnable.Components;
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using Content.Shared.MobState;
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using Content.Shared.MobState.State;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
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{
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public class CriticalMobState : SharedCriticalMobState
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{
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public override void EnterState(IEntity entity)
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{
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base.EnterState(entity);
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if (entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Critical);
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}
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if (entity.TryGetComponent(out StunnableComponent? stun))
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{
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stun.CancelAll();
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}
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EntitySystem.Get<StandingStateSystem>().Down(entity);
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}
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}
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}
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