Re-organize all projects (#4166)
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20
Content.Server/Mind/MindHelpers.cs
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20
Content.Server/Mind/MindHelpers.cs
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using Content.Server.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Mind
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{
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internal static class MindHelpers
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{
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internal static void SendToGhost(this IEntity entity, bool canReturn=false)
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{
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var mind = entity.PlayerSession()?.ContentData()?.Mind;
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if (mind == null) return;
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IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, canReturn);
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}
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}
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}
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