Re-organize all projects (#4166)
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47
Content.Server/Lathe/Components/LatheDatabaseComponent.cs
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47
Content.Server/Lathe/Components/LatheDatabaseComponent.cs
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using Content.Shared.Lathe;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Lathe.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedLatheDatabaseComponent))]
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public class LatheDatabaseComponent : SharedLatheDatabaseComponent
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{
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/// <summary>
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/// Whether new recipes can be added to this database or not.
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/// </summary>
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[ViewVariables]
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[DataField("static")]
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public bool Static { get; private set; } = false;
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new LatheDatabaseState(GetRecipeIdList());
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}
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public override void Clear()
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{
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if (Static) return;
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base.Clear();
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Dirty();
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}
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public override void AddRecipe(LatheRecipePrototype recipe)
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{
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if (Static) return;
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base.AddRecipe(recipe);
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Dirty();
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}
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public override bool RemoveRecipe(LatheRecipePrototype recipe)
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{
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if (Static || !base.RemoveRecipe(recipe)) return false;
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Dirty();
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return true;
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}
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}
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}
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