Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
#nullable enable
namespace Content.Server.Interaction.Components
{
/// <summary>
/// A simple clumsy tag-component.
/// </summary>
[RegisterComponent]
public class ClumsyComponent : Component
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Clumsy";
public bool RollClumsy(float chance)
{
return Running && _random.Prob(chance);
}
/// <summary>
/// Rolls a probability chance for a "bad action" if the target entity is clumsy.
/// </summary>
/// <param name="entity">The entity that the clumsy check is happening for.</param>
/// <param name="chance">
/// The chance that a "bad action" happens if the user is clumsy, between 0 and 1 inclusive.
/// </param>
/// <returns>True if a "bad action" happened, false if the normal action should happen.</returns>
public static bool TryRollClumsy(IEntity entity, float chance)
{
return entity.TryGetComponent(out ClumsyComponent? clumsy)
&& clumsy.RollClumsy(chance);
}
}
}