Re-organize all projects (#4166)
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95
Content.Server/Headset/HeadsetComponent.cs
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95
Content.Server/Headset/HeadsetComponent.cs
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using System.Collections.Generic;
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using Content.Server.Radio.Components;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Chat;
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using Content.Shared.Examine;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Headset
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{
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[RegisterComponent]
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[ComponentReference(typeof(IRadio))]
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[ComponentReference(typeof(IListen))]
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public class HeadsetComponent : Component, IListen, IRadio, IExamine
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{
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[Dependency] private readonly IServerNetManager _netManager = default!;
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public override string Name => "Headset";
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private RadioSystem _radioSystem = default!;
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[DataField("channels")]
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private List<int> _channels = new(){1459};
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("broadcastChannel")]
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private int BroadcastFrequency { get; set; } = 1459;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("listenRange")]
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public int ListenRange { get; private set; }
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public IReadOnlyList<int> Channels => _channels;
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public bool RadioRequested { get; set; }
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public override void Initialize()
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{
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base.Initialize();
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_radioSystem = EntitySystem.Get<RadioSystem>();
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}
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public bool CanListen(string message, IEntity source)
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{
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return RadioRequested;
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}
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public void Receive(string message, int channel, IEntity source)
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{
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if (Owner.TryGetContainer(out var container))
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{
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if (!container.Owner.TryGetComponent(out ActorComponent? actor))
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return;
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var playerChannel = actor.PlayerSession.ConnectedClient;
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Radio;
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msg.Message = message;
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//Square brackets are added here to avoid issues with escaping
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msg.MessageWrap = Loc.GetString("chat-radio-message-wrap", ("channel", $"\\[{channel}\\]"), ("name", source.Name));
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_netManager.ServerSendMessage(msg, playerChannel);
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}
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}
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public void Listen(string message, IEntity speaker)
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{
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Broadcast(message, speaker);
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}
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public void Broadcast(string message, IEntity speaker)
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{
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_radioSystem.SpreadMessage(this, speaker, message, BroadcastFrequency);
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RadioRequested = false;
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddText(Loc.GetString("examine-radio-frequency", ("frequency", BroadcastFrequency)));
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message.AddText("\n");
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message.AddText(Loc.GetString("examine-headset"));
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message.AddText("\n");
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message.AddText(Loc.GetString("examine-headset-chat-prefix", ("prefix", ";")));
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}
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}
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}
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