Re-organize all projects (#4166)
This commit is contained in:
853
Content.Server/Hands/Components/HandsComponent.cs
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853
Content.Server/Hands/Components/HandsComponent.cs
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@@ -0,0 +1,853 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Act;
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using Content.Server.Interaction;
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using Content.Server.Items;
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using Content.Server.Notification;
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using Content.Server.Pulling;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Body.Part;
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using Content.Shared.Hands.Components;
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using Content.Shared.Notification;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Hands.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IHandsComponent))]
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[ComponentReference(typeof(ISharedHandsComponent))]
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[ComponentReference(typeof(SharedHandsComponent))]
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public class HandsComponent : SharedHandsComponent, IHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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private string? _activeHand;
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private uint _nextHand;
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public event Action? OnItemChanged;
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[ViewVariables(VVAccess.ReadWrite)]
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public string? ActiveHand
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{
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get => _activeHand;
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set
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{
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if (value != null && GetHand(value) == null)
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{
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throw new ArgumentException($"No hand '{value}'");
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}
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_activeHand = value;
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Dirty();
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}
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}
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[ViewVariables] private readonly List<Hand> _hands = new();
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public IEnumerable<string> Hands => _hands.Select(h => h.Name);
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// Mostly arbitrary.
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public const float PickupRange = 2;
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[ViewVariables] public int Count => _hands.Count;
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// TODO: This does not serialize what objects are held.
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protected override void Startup()
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{
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base.Startup();
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ActiveHand = _hands.LastOrDefault()?.Name;
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}
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public IEnumerable<ItemComponent> GetAllHeldItems()
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{
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foreach (var hand in _hands)
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{
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if (hand.Entity != null)
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{
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yield return hand.Entity.GetComponent<ItemComponent>();
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}
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}
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}
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public override bool IsHolding(IEntity entity)
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{
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foreach (var hand in _hands)
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{
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if (hand.Entity == entity)
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{
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return true;
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}
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}
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return false;
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}
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private Hand? GetHand(string? name)
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{
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return _hands.FirstOrDefault(hand => hand.Name == name);
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}
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public ItemComponent? GetItem(string? handName)
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{
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return GetHand(handName)?.Entity?.GetComponent<ItemComponent>();
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}
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public bool TryGetItem(string handName, [NotNullWhen(true)] out ItemComponent? item)
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{
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return (item = GetItem(handName)) != null;
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}
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public ItemComponent? GetActiveHand => ActiveHand == null
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? null
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: GetItem(ActiveHand);
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/// <summary>
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/// Enumerates over the enabled hand keys,
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/// returning the active hand first.
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/// </summary>
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public IEnumerable<string> ActivePriorityEnumerable()
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{
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if (ActiveHand != null)
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{
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yield return ActiveHand;
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}
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foreach (var hand in _hands)
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{
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if (hand.Name == ActiveHand)
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{
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continue;
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}
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if (!hand.Enabled)
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{
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continue;
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}
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yield return hand.Name;
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}
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}
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public bool PutInHand(ItemComponent item, bool mobCheck = true)
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{
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foreach (var hand in ActivePriorityEnumerable())
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{
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if (PutInHand(item, hand, false, mobCheck))
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{
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OnItemChanged?.Invoke();
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return true;
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}
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}
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return false;
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}
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public bool PutInHand(ItemComponent item, string index, bool fallback = true, bool mobChecks = true)
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{
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var hand = GetHand(index);
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if (!CanPutInHand(item, index, mobChecks) || hand == null)
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{
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return fallback && PutInHand(item);
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}
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Dirty();
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var oldParent = item.Owner.Transform.Parent;
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var oldPosition = item.Owner.Transform.Coordinates;
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var contained = item.Owner.IsInContainer();
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var success = hand.Container.Insert(item.Owner);
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if (success)
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{
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//If the entity isn't in a container, and it isn't located exactly at our position (i.e. in our own storage), then we can safely play the animation
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if (oldParent != Owner.Transform && !contained)
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{
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SendNetworkMessage(new AnimatePickupEntityMessage(item.Owner.Uid, oldPosition));
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}
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item.Owner.Transform.LocalPosition = Vector2.Zero;
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OnItemChanged?.Invoke();
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}
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_entitySystemManager.GetEntitySystem<InteractionSystem>().EquippedHandInteraction(Owner, item.Owner,
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ToSharedHand(hand));
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_entitySystemManager.GetEntitySystem<InteractionSystem>().HandSelectedInteraction(Owner, item.Owner);
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return success;
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}
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/// <summary>
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/// Drops the item if <paramref name="mob"/> doesn't have hands.
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/// </summary>
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public static void PutInHandOrDropStatic(IEntity mob, ItemComponent item, bool mobCheck = true)
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{
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if (!mob.TryGetComponent(out HandsComponent? hands))
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{
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DropAtFeet(mob, item);
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return;
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}
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hands.PutInHandOrDrop(item, mobCheck);
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}
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public void PutInHandOrDrop(ItemComponent item, bool mobCheck = true)
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{
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if (!PutInHand(item, mobCheck))
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{
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DropAtFeet(Owner, item);
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}
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}
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private static void DropAtFeet(IEntity mob, ItemComponent item)
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{
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item.Owner.Transform.Coordinates = mob.Transform.Coordinates;
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}
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public bool CanPutInHand(ItemComponent item, bool mobCheck = true)
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{
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if (mobCheck && !ActionBlockerSystem.CanPickup(Owner))
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return false;
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foreach (var handName in ActivePriorityEnumerable())
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{
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// We already did a mobCheck, so let's not waste cycles.
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if (CanPutInHand(item, handName, false))
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{
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return true;
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}
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}
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return false;
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}
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public bool CanPutInHand(ItemComponent item, string index, bool mobCheck = true)
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{
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if (mobCheck && !ActionBlockerSystem.CanPickup(Owner))
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return false;
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var hand = GetHand(index);
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return hand != null &&
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hand.Enabled &&
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hand.Container.CanInsert(item.Owner);
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}
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/// <summary>
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/// Calls the Dropped Interaction with the item.
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/// </summary>
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/// <param name="item">The itemcomponent of the item to be dropped</param>
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/// <param name="doMobChecks">Check if the item can be dropped</param>
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/// <param name="intentional">If the item was dropped intentionally</param>
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/// <returns>True if IDropped.Dropped was called, otherwise false</returns>
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private bool DroppedInteraction(ItemComponent item, bool doMobChecks, bool intentional)
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{
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var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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if (doMobChecks)
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{
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if (!interactionSystem.TryDroppedInteraction(Owner, item.Owner, intentional))
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return false;
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}
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else
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{
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interactionSystem.DroppedInteraction(Owner, item.Owner, intentional);
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}
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return true;
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}
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public bool TryHand(IEntity entity, [NotNullWhen(true)] out string? handName)
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{
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handName = null;
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foreach (var hand in _hands)
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{
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if (hand.Entity == entity)
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{
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handName = hand.Name;
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return true;
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}
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}
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return false;
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}
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public bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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var hand = GetHand(slot);
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if (!CanDrop(slot, doMobChecks) || !coords.IsValid(Owner.EntityManager) || hand?.Entity == null)
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{
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return false;
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}
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var item = hand.Entity.GetComponent<ItemComponent>();
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if (!hand.Container.Remove(hand.Entity))
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{
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return false;
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}
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_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedHandInteraction(Owner, item.Owner,
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ToSharedHand(hand));
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if (doDropInteraction && !DroppedInteraction(item, false, intentional))
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return false;
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item.RemovedFromSlot();
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item.Owner.Transform.Coordinates = coords;
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if (item.Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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{
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spriteComponent.RenderOrder = item.Owner.EntityManager.CurrentTick.Value;
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}
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if (Owner.TryGetContainer(out var container))
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{
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container.Insert(item.Owner);
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}
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OnItemChanged?.Invoke();
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Dirty();
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return true;
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}
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public bool Drop(string slot, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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if (slot == null)
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{
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throw new ArgumentNullException(nameof(slot));
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}
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if (targetContainer == null)
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{
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throw new ArgumentNullException(nameof(targetContainer));
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}
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var hand = GetHand(slot);
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if (!CanDrop(slot, doMobChecks) || hand?.Entity == null)
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{
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return false;
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}
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if (!hand.Container.CanRemove(hand.Entity))
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{
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return false;
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}
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if (!targetContainer.CanInsert(hand.Entity))
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{
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return false;
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}
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var item = hand.Entity.GetComponent<ItemComponent>();
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if (!hand.Container.Remove(hand.Entity))
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{
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throw new InvalidOperationException();
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}
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_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedHandInteraction(Owner, item.Owner,
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ToSharedHand(hand));
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if (doDropInteraction && !DroppedInteraction(item, doMobChecks, intentional))
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return false;
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item.RemovedFromSlot();
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if (!targetContainer.Insert(item.Owner))
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{
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throw new InvalidOperationException();
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}
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OnItemChanged?.Invoke();
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Dirty();
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return true;
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}
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public bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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if (entity == null)
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{
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throw new ArgumentNullException(nameof(entity));
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}
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if (!TryHand(entity, out var slot))
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{
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot, coords, doMobChecks, doDropInteraction, intentional);
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}
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public bool Drop(string slot, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction, intentional);
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}
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public bool Drop(IEntity entity, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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if (entity == null)
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{
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throw new ArgumentNullException(nameof(entity));
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}
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if (!TryHand(entity, out var slot))
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{
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction, intentional);
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}
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public bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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if (entity == null)
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{
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throw new ArgumentNullException(nameof(entity));
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}
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if (!TryHand(entity, out var slot))
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{
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot, targetContainer, doMobChecks, doDropInteraction, intentional);
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}
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/// <summary>
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/// Checks whether an item can be dropped from the specified slot.
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/// </summary>
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/// <param name="name">The slot to check for.</param>
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/// <returns>
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/// True if there is an item in the slot and it can be dropped, false otherwise.
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/// </returns>
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public bool CanDrop(string name, bool mobCheck = true)
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{
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var hand = GetHand(name);
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if (mobCheck && !ActionBlockerSystem.CanDrop(Owner))
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return false;
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if (hand?.Entity == null)
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return false;
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return hand.Container.CanRemove(hand.Entity);
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}
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public void AddHand(string name)
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{
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if (HasHand(name))
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{
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throw new InvalidOperationException($"Hand '{name}' already exists.");
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}
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var container = ContainerHelpers.CreateContainer<ContainerSlot>(Owner, $"hand {_nextHand++}");
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container.OccludesLight = false;
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var hand = new Hand(this, name, container);
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_hands.Add(hand);
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ActiveHand ??= name;
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OnItemChanged?.Invoke();
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new HandCountChangedEvent(Owner));
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||||
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||||
Dirty();
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||||
}
|
||||
|
||||
public void RemoveHand(string name)
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||||
{
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||||
var hand = GetHand(name);
|
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if (hand == null)
|
||||
{
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throw new InvalidOperationException($"Hand '{name}' does not exist.");
|
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}
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Drop(hand.Name, false);
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hand!.Dispose();
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_hands.Remove(hand);
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||||
|
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if (name == ActiveHand)
|
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{
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_activeHand = _hands.FirstOrDefault()?.Name;
|
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}
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||||
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OnItemChanged?.Invoke();
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new HandCountChangedEvent(Owner));
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||||
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Dirty();
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}
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public bool HasHand(string name)
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||||
{
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return _hands.Any(hand => hand.Name == name);
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}
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public override ComponentState GetComponentState(ICommonSession player)
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||||
{
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||||
var hands = new SharedHand[_hands.Count];
|
||||
|
||||
for (var i = 0; i < _hands.Count; i++)
|
||||
{
|
||||
var hand = _hands[i].ToShared(i, IndexToHandLocation(i));
|
||||
hands[i] = hand;
|
||||
}
|
||||
|
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return new HandsComponentState(hands, ActiveHand);
|
||||
}
|
||||
|
||||
private HandLocation IndexToHandLocation(int index)
|
||||
{
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||||
return index == 0
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||||
? HandLocation.Right
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||||
: index == _hands.Count - 1
|
||||
? HandLocation.Left
|
||||
: HandLocation.Middle;
|
||||
}
|
||||
|
||||
private SharedHand ToSharedHand(Hand hand)
|
||||
{
|
||||
var index = _hands.IndexOf(hand);
|
||||
return hand.ToShared(index, IndexToHandLocation(index));
|
||||
}
|
||||
|
||||
public void SwapHands()
|
||||
{
|
||||
if (ActiveHand == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var hand = GetHand(ActiveHand);
|
||||
if (hand == null)
|
||||
{
|
||||
throw new InvalidOperationException($"No hand found with name {ActiveHand}");
|
||||
}
|
||||
|
||||
var index = _hands.IndexOf(hand);
|
||||
index++;
|
||||
if (index == _hands.Count)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
|
||||
ActiveHand = _hands[index].Name;
|
||||
}
|
||||
|
||||
public void ActivateItem()
|
||||
{
|
||||
var used = GetActiveHand?.Owner;
|
||||
if (used != null)
|
||||
{
|
||||
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
interactionSystem.TryUseInteraction(Owner, used);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ThrowItem()
|
||||
{
|
||||
var item = GetActiveHand?.Owner;
|
||||
if (item != null)
|
||||
{
|
||||
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
return interactionSystem.TryThrowInteraction(Owner, item);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
if (message is PullMessage pullMessage &&
|
||||
pullMessage.Puller.Owner != Owner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PullAttemptMessage msg:
|
||||
if (!_hands.Any(hand => hand.Enabled))
|
||||
{
|
||||
msg.Cancelled = true;
|
||||
}
|
||||
|
||||
break;
|
||||
case PullStartedMessage _:
|
||||
var firstFreeHand = _hands.FirstOrDefault(hand => hand.Enabled);
|
||||
|
||||
if (firstFreeHand == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
firstFreeHand.Enabled = false;
|
||||
|
||||
break;
|
||||
case PullStoppedMessage _:
|
||||
var firstOccupiedHand = _hands.FirstOrDefault(hand => !hand.Enabled);
|
||||
|
||||
if (firstOccupiedHand == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
firstOccupiedHand.Enabled = true;
|
||||
|
||||
break;
|
||||
case HandDisabledMsg msg:
|
||||
Drop(msg.Name, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override async void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
if (session == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(session));
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case ClientChangedHandMsg msg:
|
||||
{
|
||||
var playerEntity = session.AttachedEntity;
|
||||
|
||||
if (playerEntity == Owner && HasHand(msg.Index))
|
||||
{
|
||||
ActiveHand = msg.Index;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case ClientAttackByInHandMsg msg:
|
||||
{
|
||||
var hand = GetHand(msg.Index);
|
||||
if (hand == null)
|
||||
{
|
||||
Logger.WarningS("go.comp.hands", "Got a ClientAttackByInHandMsg with invalid hand name '{0}'",
|
||||
msg.Index);
|
||||
return;
|
||||
}
|
||||
|
||||
var playerEntity = session.AttachedEntity;
|
||||
var used = GetActiveHand?.Owner;
|
||||
|
||||
if (playerEntity == Owner && hand.Entity != null)
|
||||
{
|
||||
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
if (used != null)
|
||||
{
|
||||
await interactionSystem.InteractUsing(Owner, used, hand.Entity,
|
||||
EntityCoordinates.Invalid);
|
||||
}
|
||||
else
|
||||
{
|
||||
var entity = hand.Entity;
|
||||
interactionSystem.InteractHand(Owner, entity);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case UseInHandMsg _:
|
||||
{
|
||||
var playerEntity = session.AttachedEntity;
|
||||
var used = GetActiveHand?.Owner;
|
||||
|
||||
if (playerEntity == Owner && used != null)
|
||||
{
|
||||
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
interactionSystem.TryUseInteraction(Owner, used);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case ActivateInHandMsg msg:
|
||||
{
|
||||
var playerEntity = session.AttachedEntity;
|
||||
var used = GetItem(msg.Index)?.Owner;
|
||||
|
||||
if (playerEntity == Owner && used != null)
|
||||
{
|
||||
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
interactionSystem.TryInteractionActivate(Owner, used);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleSlotModifiedMaybe(ContainerModifiedMessage message)
|
||||
{
|
||||
foreach (var hand in _hands)
|
||||
{
|
||||
if (hand.Container != message.Container)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Dirty();
|
||||
|
||||
if (!message.Entity.TryGetComponent(out IPhysBody? physics))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// set velocity to zero
|
||||
physics.LinearVelocity = Vector2.Zero;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void IBodyPartAdded.BodyPartAdded(BodyPartAddedEventArgs args)
|
||||
{
|
||||
if (args.Part.PartType != BodyPartType.Hand)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AddHand(args.Slot);
|
||||
}
|
||||
|
||||
void IBodyPartRemoved.BodyPartRemoved(BodyPartRemovedEventArgs args)
|
||||
{
|
||||
if (args.Part.PartType != BodyPartType.Hand)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveHand(args.Slot);
|
||||
}
|
||||
|
||||
bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
|
||||
{
|
||||
if (BreakPulls())
|
||||
return false;
|
||||
|
||||
var source = eventArgs.Source;
|
||||
var target = eventArgs.Target;
|
||||
|
||||
if (source != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(source), "/Audio/Effects/thudswoosh.ogg", source,
|
||||
AudioHelpers.WithVariation(0.025f));
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
if (ActiveHand != null && Drop(ActiveHand, false))
|
||||
{
|
||||
source.PopupMessageOtherClients(Loc.GetString("{0} disarms {1}!", source.Name, target.Name));
|
||||
source.PopupMessageCursor(Loc.GetString("You disarm {0}!", target.Name));
|
||||
}
|
||||
else
|
||||
{
|
||||
source.PopupMessageOtherClients(Loc.GetString("{0} shoves {1}!", source.Name, target.Name));
|
||||
source.PopupMessageCursor(Loc.GetString("You shove {0}!", target.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// We want this to be the last disarm act to run.
|
||||
int IDisarmedAct.Priority => int.MaxValue;
|
||||
|
||||
private bool BreakPulls()
|
||||
{
|
||||
// What is this API??
|
||||
if (!Owner.TryGetComponent(out SharedPullerComponent? puller)
|
||||
|| puller.Pulling == null || !puller.Pulling.TryGetComponent(out PullableComponent? pullable))
|
||||
return false;
|
||||
|
||||
return pullable.TryStopPull();
|
||||
}
|
||||
}
|
||||
|
||||
public class Hand : IDisposable
|
||||
{
|
||||
private bool _enabled = true;
|
||||
|
||||
public Hand(HandsComponent parent, string name, ContainerSlot container)
|
||||
{
|
||||
Parent = parent;
|
||||
Name = name;
|
||||
Container = container;
|
||||
}
|
||||
|
||||
private HandsComponent Parent { get; }
|
||||
public string Name { get; }
|
||||
public IEntity? Entity => Container.ContainedEntity;
|
||||
public ContainerSlot Container { get; }
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_enabled = value;
|
||||
Parent.Dirty();
|
||||
|
||||
var message = value
|
||||
? (ComponentMessage) new HandEnabledMsg(Name)
|
||||
: new HandDisabledMsg(Name);
|
||||
|
||||
Parent.HandleMessage(message, Parent);
|
||||
Parent.Owner.SendMessage(Parent, message);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Container.Shutdown(); // TODO verify this
|
||||
}
|
||||
|
||||
public SharedHand ToShared(int index, HandLocation location)
|
||||
{
|
||||
return new(index, Name, Entity?.Uid, location, Enabled);
|
||||
}
|
||||
}
|
||||
|
||||
public class HandCountChangedEvent : EntityEventArgs
|
||||
{
|
||||
public HandCountChangedEvent(IEntity sender)
|
||||
{
|
||||
Sender = sender;
|
||||
}
|
||||
|
||||
public IEntity Sender { get; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user