Re-organize all projects (#4166)
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using System;
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using Content.Server.Mind.Commands;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Ghost.Roles.Components
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{
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/// <summary>
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/// Allows a ghost to take this role, spawning a new entity.
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/// </summary>
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[RegisterComponent, ComponentReference(typeof(GhostRoleComponent))]
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public class GhostRoleMobSpawnerComponent : GhostRoleComponent
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{
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public override string Name => "GhostRoleMobSpawner";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("deleteOnSpawn")]
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private bool _deleteOnSpawn = true;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("makeSentient")]
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private bool _makeSentient = true;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("availableTakeovers")]
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private int _availableTakeovers = 1;
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[ViewVariables]
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private int _currentTakeovers = 0;
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[CanBeNull]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("prototype")]
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public string? Prototype { get; private set; }
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public override bool Take(IPlayerSession session)
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{
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if (Taken)
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return false;
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if(string.IsNullOrEmpty(Prototype))
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throw new NullReferenceException("Prototype string cannot be null or empty!");
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var mob = Owner.EntityManager.SpawnEntity(Prototype, Owner.Transform.Coordinates);
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if(_makeSentient)
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MakeSentientCommand.MakeSentient(mob);
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mob.EnsureComponent<MindComponent>();
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var mind = session.ContentData()?.Mind;
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DebugTools.AssertNotNull(mind);
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mind!.TransferTo(mob);
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if (++_currentTakeovers < _availableTakeovers) return true;
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Taken = true;
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if (_deleteOnSpawn)
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Owner.Delete();
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return true;
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}
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}
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}
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