Re-organize all projects (#4166)
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18
Content.Server/GameTicking/Presets/PresetExtended.cs
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18
Content.Server/GameTicking/Presets/PresetExtended.cs
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using System.Collections.Generic;
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using Robust.Server.Player;
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namespace Content.Server.GameTicking.Presets
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{
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[GamePreset("extended")]
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public class PresetExtended : GamePreset
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{
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public override string Description => "No antagonists, have fun!";
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public override string ModeTitle => "Extended";
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
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{
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// We do nothing. This is extended after all...
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return true;
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}
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}
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}
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