Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -1,99 +0,0 @@
#nullable enable
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class GodmodeSystem : EntitySystem, IResettingEntitySystem
{
private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
public void Reset()
{
_entities.Clear();
}
public bool EnableGodmode(IEntity entity)
{
if (_entities.ContainsKey(entity))
{
return false;
}
_entities[entity] = new OldEntityInformation(entity);
if (entity.TryGetComponent(out MovedByPressureComponent? moved))
{
moved.Enabled = false;
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
{
damageable.AddFlag(DamageFlag.Invulnerable);
}
return true;
}
public bool HasGodmode(IEntity entity)
{
return _entities.ContainsKey(entity);
}
public bool DisableGodmode(IEntity entity)
{
if (!_entities.Remove(entity, out var old))
{
return false;
}
if (entity.TryGetComponent(out MovedByPressureComponent? moved))
{
moved.Enabled = old.MovedByPressure;
}
if (entity.TryGetComponent(out IDamageableComponent? damageable))
{
damageable.RemoveFlag(DamageFlag.Invulnerable);
}
return true;
}
/// <summary>
/// Toggles godmode for a given entity.
/// </summary>
/// <param name="entity">The entity to toggle godmode for.</param>
/// <returns>true if enabled, false if disabled.</returns>
public bool ToggleGodmode(IEntity entity)
{
if (HasGodmode(entity))
{
DisableGodmode(entity);
return false;
}
else
{
EnableGodmode(entity);
return true;
}
}
public class OldEntityInformation
{
public OldEntityInformation(IEntity entity)
{
Entity = entity;
MovedByPressure = entity.IsMovedByPressure();
}
public IEntity Entity { get; }
public bool MovedByPressure { get; }
}
}
}