Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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@@ -1,41 +0,0 @@
#nullable enable
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers
{
/// <summary>
/// A trigger that will activate when the amount of damage received
/// of the specified class is above the specified threshold.
/// </summary>
[Serializable]
[DataDefinition]
public class DamageClassTrigger : IThresholdTrigger
{
/// <summary>
/// The class to check the damage of.
/// </summary>
[DataField("class")]
public DamageClass? Class { get; set; }
/// <summary>
/// The amount of damage at which this threshold will trigger.
/// </summary>
[DataField("damage")]
public int Damage { get; set; }
public bool Reached(IDamageableComponent damageable, DestructibleSystem system)
{
if (Class == null)
{
return false;
}
return damageable.TryGetDamage(Class.Value, out var damageReceived) &&
damageReceived >= Damage;
}
}
}