Re-organize all projects (#4166)
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68
Content.Server/Fluids/Components/SpillableComponent.cs
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68
Content.Server/Fluids/Components/SpillableComponent.cs
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Notification;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.Fluids.Components
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{
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[RegisterComponent]
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public class SpillableComponent : Component, IDropped
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{
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public override string Name => "Spillable";
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/// <summary>
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/// Transfers solution from the held container to the floor.
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/// </summary>
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[Verb]
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private sealed class SpillTargetVerb : Verb<SpillableComponent>
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{
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protected override void GetData(IEntity user, SpillableComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user) ||
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!component.Owner.TryGetComponent(out ISolutionInteractionsComponent? solutionComponent) ||
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!solutionComponent.CanDrain)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Spill liquid");
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data.Visibility = solutionComponent.DrainAvailable > ReagentUnit.Zero
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? VerbVisibility.Visible
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: VerbVisibility.Disabled;
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}
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protected override void Activate(IEntity user, SpillableComponent component)
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{
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if (component.Owner.TryGetComponent<ISolutionInteractionsComponent>(out var solutionComponent))
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{
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if (!solutionComponent.CanDrain)
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{
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user.PopupMessage(user,
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Loc.GetString("You can't pour anything from {0:theName}!", component.Owner));
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}
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if (solutionComponent.DrainAvailable <= 0)
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{
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user.PopupMessage(user, Loc.GetString("{0:theName} is empty!", component.Owner));
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}
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// Need this as when we split the component's owner may be deleted
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solutionComponent.Drain(solutionComponent.DrainAvailable).SpillAt(component.Owner.Transform.Coordinates, "PuddleSmear");
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}
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}
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}
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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{
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if (!eventArgs.Intentional && Owner.TryGetComponent(out ISolutionInteractionsComponent? solutionComponent))
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{
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solutionComponent.Drain(solutionComponent.DrainAvailable).SpillAt(Owner.Transform.Coordinates, "PuddleSmear");
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}
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}
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}
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}
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