Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

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using System;
using Content.Shared.Flash;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
namespace Content.Server.Flash.Components
{
[RegisterComponent]
public sealed class FlashableComponent : SharedFlashableComponent
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
private double _duration;
private TimeSpan _lastFlash;
public void Flash(double duration)
{
_lastFlash = _gameTiming.CurTime;
_duration = duration;
Dirty();
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new FlashComponentState(_duration, _lastFlash);
}
public static void FlashAreaHelper(IEntity source, float range, float duration, string? sound = null)
{
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(source.Transform.Coordinates, range))
{
if (!entity.TryGetComponent(out FlashableComponent? flashable) ||
!source.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
flashable.Flash(duration);
}
if (!string.IsNullOrEmpty(sound))
{
SoundSystem.Play(Filter.Pvs(source), sound, source.Transform.Coordinates);
}
}
}
}