Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

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using Content.Server.Projectiles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Flash.Components
{
/// <summary>
/// Upon colliding with an object this will flash in an area around it
/// </summary>
[RegisterComponent]
public class FlashProjectileComponent : Component, IStartCollide
{
public override string Name => "FlashProjectile";
[DataField("range")]
private float _range = 1.0f;
[DataField("duration")]
private float _duration = 8.0f;
private bool _flashed;
public override void Initialize()
{
base.Initialize();
// Shouldn't be using this without a ProjectileComponent because it will just immediately collide with thrower
Owner.EnsureComponent<ProjectileComponent>();
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (_flashed) return;
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
_flashed = true;
}
}
}