Re-organize all projects (#4166)
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@@ -0,0 +1,30 @@
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using Content.Server.Throwing;
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using Content.Shared.Acts;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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public class ExplosionLaunchedComponent : Component, IExAct
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{
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public override string Name => "ExplosionLaunched";
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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if (Owner.Deleted)
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return;
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var sourceLocation = eventArgs.Source;
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var targetLocation = eventArgs.Target.Transform.Coordinates;
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var direction = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
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var throwForce = eventArgs.Severity switch
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{
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ExplosionSeverity.Heavy => 30,
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ExplosionSeverity.Light => 20,
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_ => 0,
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};
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Owner.TryThrow(direction * throwForce);
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}
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}
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}
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