Re-organize all projects (#4166)
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59
Content.Server/EntityList/SpawnEntityListCommand.cs
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59
Content.Server/EntityList/SpawnEntityListCommand.cs
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.EntityList;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityList
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{
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[AdminCommand(AdminFlags.Spawn)]
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public class SpawnEntityListCommand : IConsoleCommand
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{
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public string Command => "spawnentitylist";
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public string Description => "Spawns a list of entities around you";
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public string Help => $"Usage: {Command} <entityListPrototypeId>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteError($"Invalid arguments.\n{Help}");
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return;
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}
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if (shell.Player is not IPlayerSession player)
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{
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shell.WriteError("You must be a player to run this command.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteError("You must have an entity to run this command.");
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return;
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}
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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if (!prototypeManager.TryIndex(args[0], out EntityListPrototype? prototype))
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{
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shell.WriteError($"No {nameof(EntityListPrototype)} found with id {args[0]}");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var i = 0;
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foreach (var entity in prototype.Entities(prototypeManager))
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{
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entityManager.SpawnEntity(entity.ID, player.AttachedEntity.Transform.Coordinates);
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i++;
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}
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shell.WriteLine($"Spawned {i} entities.");
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}
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}
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}
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