Re-organize all projects (#4166)
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Disposal.Unit.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Disposal.Tube.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public class DisposalJunctionComponent : DisposalTubeComponent
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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/// <summary>
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/// The angles to connect to.
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/// </summary>
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[ViewVariables]
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[DataField("degrees")]
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private List<Angle> _degrees = new();
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public override string Name => "DisposalJunction";
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protected override Direction[] ConnectableDirections()
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{
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var direction = Owner.Transform.LocalRotation;
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return _degrees.Select(degree => new Angle(degree.Theta + direction.Theta).GetDir()).ToArray();
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}
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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var next = Owner.Transform.LocalRotation.GetDir();
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var directions = ConnectableDirections().Skip(1).ToArray();
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if (holder.PreviousTube == null ||
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DirectionTo(holder.PreviousTube) == next)
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{
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return _random.Pick(directions);
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}
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return next;
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}
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}
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}
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