Re-organize all projects (#4166)
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@@ -1,11 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Interfaces;
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using Content.Server.DeviceNetwork.Connections;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
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namespace Content.Server.DeviceNetwork
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{
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public delegate void OnReceiveNetMessage(int frequency, string sender, IReadOnlyDictionary<string, string> payload, Metadata metadata, bool broadcast);
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