Re-organize all projects (#4166)
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using Content.Server.Destructible.Thresholds;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Destructible
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{
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public class DestructibleThresholdReachedMessage : ComponentMessage
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{
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public DestructibleThresholdReachedMessage(DestructibleComponent parent, Threshold threshold)
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{
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Parent = parent;
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Threshold = threshold;
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}
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public DestructibleComponent Parent { get; }
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public Threshold Threshold { get; }
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}
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}
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