Re-organize all projects (#4166)
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50
Content.Server/Coordinates/Helpers/SnapgridHelper.cs
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50
Content.Server/Coordinates/Helpers/SnapgridHelper.cs
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Coordinates.Helpers
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{
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public static class SnapgridHelper
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{
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public static void SnapToGrid(this IEntity entity, IEntityManager? entityManager = null, IMapManager? mapManager = null)
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{
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entity.Transform.Coordinates = entity.Transform.Coordinates.SnapToGrid(entityManager, mapManager);
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}
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public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, IEntityManager? entityManager = null, IMapManager? mapManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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mapManager ??= IoCManager.Resolve<IMapManager>();
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var gridId = coordinates.GetGridId(entityManager);
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var tileSize = 1f;
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if (gridId.IsValid())
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{
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var grid = mapManager.GetGrid(gridId);
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tileSize = grid.TileSize;
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}
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var localPos = coordinates.Position;
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var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / 2f;
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var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / 2f;
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return new EntityCoordinates(coordinates.EntityId, x, y);
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}
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public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, IMapGrid grid)
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{
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var tileSize = grid.TileSize;
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var localPos = coordinates.Position;
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var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / 2f;
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var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / 2f;
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return new EntityCoordinates(coordinates.EntityId, x, y);
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}
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}
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}
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