Re-organize all projects (#4166)
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#nullable enable
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using System.Linq;
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using Content.Server.Chemistry.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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public class SolutionAreaEffectSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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foreach (var inception in ComponentManager.EntityQuery<SolutionAreaEffectInceptionComponent>().ToArray())
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{
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inception.InceptionUpdate(frameTime);
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}
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}
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}
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}
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