Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,82 @@
#nullable enable
using Content.Server.Body.Circulatory;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Foam;
using Content.Shared.Inventory;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.Components
{
[RegisterComponent]
[ComponentReference(typeof(SolutionAreaEffectComponent))]
public class FoamSolutionAreaEffectComponent : SolutionAreaEffectComponent
{
public override string Name => "FoamSolutionAreaEffect";
[DataField("foamedMetalPrototype")] private string? _foamedMetalPrototype;
protected override void UpdateVisuals()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
SolutionContainerComponent != null)
{
appearance.SetData(FoamVisuals.Color, SolutionContainerComponent.Color.WithAlpha(0.80f));
}
}
protected override void ReactWithEntity(IEntity entity, double solutionFraction)
{
if (SolutionContainerComponent == null)
return;
if (!entity.TryGetComponent(out BloodstreamComponent? bloodstream))
return;
// TODO: Add a permeability property to clothing
// For now it just adds to protection for each clothing equipped
var protection = 0f;
if (entity.TryGetComponent(out InventoryComponent? inventory))
{
foreach (var slot in inventory.Slots)
{
if (slot == EquipmentSlotDefines.Slots.BACKPACK ||
slot == EquipmentSlotDefines.Slots.POCKET1 ||
slot == EquipmentSlotDefines.Slots.POCKET2 ||
slot == EquipmentSlotDefines.Slots.IDCARD)
continue;
if (inventory.TryGetSlotItem(slot, out ItemComponent _))
protection += 0.025f;
}
}
var cloneSolution = SolutionContainerComponent.Solution.Clone();
var transferAmount = ReagentUnit.Min(cloneSolution.TotalVolume * solutionFraction * (1 - protection), bloodstream.EmptyVolume);
var transferSolution = cloneSolution.SplitSolution(transferAmount);
bloodstream.TryTransferSolution(transferSolution);
}
protected override void OnKill()
{
if (Owner.Deleted)
return;
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(FoamVisuals.State, true);
}
Owner.SpawnTimer(600, () =>
{
if (!string.IsNullOrEmpty(_foamedMetalPrototype))
{
Owner.EntityManager.SpawnEntity(_foamedMetalPrototype, Owner.Transform.Coordinates);
}
Owner.QueueDelete();
});
}
}
}