Re-organize all projects (#4166)
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379
Content.Server/Chat/Managers/ChatManager.cs
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379
Content.Server/Chat/Managers/ChatManager.cs
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.Ghost.Components;
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using Content.Server.Headset;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.MoMMI;
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using Content.Server.Preferences.Managers;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.Chat;
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using Content.Shared.Inventory;
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using Content.Shared.Notification;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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using static Content.Server.Chat.Managers.IChatManager;
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namespace Content.Server.Chat.Managers
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{
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/// <summary>
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/// Dispatches chat messages to clients.
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/// </summary>
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internal sealed class ChatManager : IChatManager
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{
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private static readonly Dictionary<string, string> PatronOocColors = new()
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{
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// I had plans for multiple colors and those went nowhere so...
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{ "nuclear_operative", "#aa00ff" },
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{ "syndicate_agent", "#aa00ff" },
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{ "revolutionary", "#aa00ff" }
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};
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IMoMMILink _mommiLink = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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/// <summary>
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/// The maximum length a player-sent message can be sent
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/// </summary>
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public const int MaxMessageLength = 1000;
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private const int VoiceRange = 7; // how far voice goes in world units
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/// <summary>
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/// The message displayed to the player when it exceeds the chat character limit
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/// </summary>
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private const string MaxLengthExceededMessage = "Your message exceeded {0} character limit";
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//TODO: make prio based?
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private readonly List<TransformChat> _chatTransformHandlers = new();
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private bool _oocEnabled = true;
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private bool _adminOocEnabled = true;
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgChatMessage>(MsgChatMessage.NAME);
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_netManager.RegisterNetMessage<ChatMaxMsgLengthMessage>(ChatMaxMsgLengthMessage.NAME, OnMaxLengthRequest);
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// Tell all the connected players the chat's character limit
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var msg = _netManager.CreateNetMessage<ChatMaxMsgLengthMessage>();
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msg.MaxMessageLength = MaxMessageLength;
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_netManager.ServerSendToAll(msg);
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_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
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_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
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}
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private void OnOocEnabledChanged(bool val)
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{
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_oocEnabled = val;
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DispatchServerAnnouncement(val ? "OOC chat has been enabled." : "OOC chat has been disabled.");
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}
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private void OnAdminOocEnabledChanged(bool val)
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{
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_adminOocEnabled = val;
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DispatchServerAnnouncement(val ? "Admin OOC chat has been enabled." : "Admin OOC chat has been disabled.");
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}
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public void DispatchServerAnnouncement(string message)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Server;
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msg.Message = message;
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msg.MessageWrap = "SERVER: {0}";
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_netManager.ServerSendToAll(msg);
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Logger.InfoS("SERVER", message);
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}
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public void DispatchStationAnnouncement(string message, string sender = "CentComm")
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Radio;
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msg.Message = message;
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msg.MessageWrap = $"{sender} Announcement:\n{{0}}";
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_netManager.ServerSendToAll(msg);
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}
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public void DispatchServerMessage(IPlayerSession player, string message)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Server;
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msg.Message = message;
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msg.MessageWrap = "SERVER: {0}";
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_netManager.ServerSendMessage(msg, player.ConnectedClient);
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}
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public void EntitySay(IEntity source, string message)
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{
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if (!ActionBlockerSystem.CanSpeak(source))
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{
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return;
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}
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// Check if message exceeds the character limit if the sender is a player
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if (source.TryGetComponent(out ActorComponent? actor) &&
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message.Length > MaxMessageLength)
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{
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var feedback = Loc.GetString(MaxLengthExceededMessage, MaxMessageLength);
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DispatchServerMessage(actor.PlayerSession, feedback);
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return;
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}
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foreach (var handler in _chatTransformHandlers)
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{
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//TODO: rather return a bool and use a out var?
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message = handler(source, message);
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}
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message = message.Trim();
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var mapPos = source.Transform.MapPosition;
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var clients = _playerManager.GetPlayersBy((x) => x.AttachedEntity != null
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&& (x.AttachedEntity.HasComponent<GhostComponent>()
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|| mapPos.InRange(x.AttachedEntity.Transform.MapPosition, VoiceRange)))
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.Select(p => p.ConnectedClient).ToList();
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if (message.StartsWith(';'))
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{
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// Remove semicolon
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message = message.Substring(1).TrimStart();
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// Capitalize first letter
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message = message[0].ToString().ToUpper() +
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message.Remove(0, 1);
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if (source.TryGetComponent(out InventoryComponent? inventory) &&
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inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.EARS, out ItemComponent? item) &&
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item.Owner.TryGetComponent(out HeadsetComponent? headset))
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{
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headset.RadioRequested = true;
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}
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else
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{
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source.PopupMessage(Loc.GetString("You don't have a headset on!"));
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}
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}
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else
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{
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// Capitalize first letter
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message = message[0].ToString().ToUpper() +
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message.Remove(0, 1);
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}
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var listeners = EntitySystem.Get<ListeningSystem>();
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listeners.PingListeners(source, message);
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Local;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("{0} says, \"{{0}}\"", source.Name);
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msg.SenderEntity = source.Uid;
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_netManager.ServerSendToMany(msg, clients);
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}
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public void EntityMe(IEntity source, string action)
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{
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if (!ActionBlockerSystem.CanEmote(source))
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{
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return;
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}
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// Check if entity is a player
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if (!source.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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// Check if message exceeds the character limit
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if (action.Length > MaxMessageLength)
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{
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DispatchServerMessage(actor.PlayerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
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return;
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}
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action = FormattedMessage.EscapeText(action);
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var pos = source.Transform.Coordinates;
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var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Emotes;
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msg.Message = action;
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msg.MessageWrap = $"{source.Name} {{0}}";
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msg.SenderEntity = source.Uid;
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendOOC(IPlayerSession player, string message)
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{
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if (_adminManager.IsAdmin(player))
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{
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if (!_adminOocEnabled)
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{
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return;
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}
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}
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else if (!_oocEnabled)
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{
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return;
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}
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
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return;
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}
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.OOC;
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msg.Message = message;
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msg.MessageWrap = $"OOC: {player.Name}: {{0}}";
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if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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{
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var prefs = _preferencesManager.GetPreferences(player.UserId);
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msg.MessageColorOverride = prefs.AdminOOCColor;
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}
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if (player.ConnectedClient.UserData.PatronTier is { } patron &&
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PatronOocColors.TryGetValue(patron, out var patronColor))
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{
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msg.MessageWrap = $"OOC: [color={patronColor}]{player.Name}[/color]: {{0}}";
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}
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//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
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_netManager.ServerSendToAll(msg);
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_mommiLink.SendOOCMessage(player.Name, message);
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}
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public void SendDeadChat(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
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return;
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}
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message = FormattedMessage.EscapeText(message);
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var clients = GetDeadChatClients();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Dead;
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msg.Message = message;
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msg.MessageWrap = $"{Loc.GetString("DEAD")}: {player.AttachedEntity?.Name}: {{0}}";
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msg.SenderEntity = player.AttachedEntityUid.GetValueOrDefault();
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendAdminDeadChat(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
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return;
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}
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message = FormattedMessage.EscapeText(message);
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var clients = GetDeadChatClients();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Dead;
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msg.Message = message;
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msg.MessageWrap = $"{Loc.GetString("ADMIN")}:(${player.ConnectedClient.UserName}): {{0}}";
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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private IEnumerable<INetChannel> GetDeadChatClients()
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{
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return _playerManager
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.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
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.Select(p => p.ConnectedClient)
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.Union(_adminManager.ActiveAdmins.Select(p => p.ConnectedClient));
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}
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public void SendAdminChat(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
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return;
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}
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message = FormattedMessage.EscapeText(message);
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var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.AdminChat;
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msg.Message = message;
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msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {player.Name}: {{0}}";
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendAdminAnnouncement(string message)
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{
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var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.AdminChat;
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msg.Message = message;
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msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {{0}}";
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendHookOOC(string sender, string message)
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{
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.OOC;
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msg.Message = message;
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msg.MessageWrap = $"OOC: (D){sender}: {{0}}";
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_netManager.ServerSendToAll(msg);
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}
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private void OnMaxLengthRequest(ChatMaxMsgLengthMessage msg)
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{
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var response = _netManager.CreateNetMessage<ChatMaxMsgLengthMessage>();
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response.MaxMessageLength = MaxMessageLength;
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_netManager.ServerSendMessage(response, msg.MsgChannel);
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}
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public void RegisterChatTransform(TransformChat handler)
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{
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_chatTransformHandlers.Add(handler);
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}
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}
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}
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