Re-organize all projects (#4166)
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56
Content.Server/Chat/Commands/MeCommand.cs
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56
Content.Server/Chat/Commands/MeCommand.cs
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.Chat.Managers;
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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namespace Content.Server.Chat.Commands
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{
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[AnyCommand]
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internal class MeCommand : IConsoleCommand
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{
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public string Command => "me";
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public string Description => "Perform an action.";
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public string Help => "me <text>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("This command cannot be run from the server.");
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return;
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}
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if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue)
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return;
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if (args.Length < 1)
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return;
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var action = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(action))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell.WriteError("You don't have a mind!");
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return;
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}
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if (mindComponent.OwnedEntity == null)
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{
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shell.WriteError("You don't have an entity!");
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return;
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}
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chat.EntityMe(mindComponent.OwnedEntity, action);
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}
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}
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}
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