Re-organize all projects (#4166)
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58
Content.Server/Botany/Components/ProduceComponent.cs
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58
Content.Server/Botany/Components/ProduceComponent.cs
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#nullable enable
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using Content.Server.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Botany.Components
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{
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[RegisterComponent]
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public class ProduceComponent : Component, ISerializationHooks
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{
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public override string Name => "Produce";
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[DataField("seed")]
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private string? _seedName;
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[ViewVariables]
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public Seed? Seed
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{
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get => _seedName != null ? IoCManager.Resolve<IPrototypeManager>().Index<Seed>(_seedName) : null;
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set => _seedName = value?.ID;
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}
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public float Potency => Seed?.Potency ?? 0;
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public void Grown()
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{
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if (Seed == null)
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return;
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.LayerSetRSI(0, Seed.PlantRsi);
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sprite.LayerSetState(0, Seed.PlantIconState);
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}
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var solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
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solutionContainer.RemoveAllSolution();
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foreach (var (chem, quantity) in Seed.Chemicals)
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{
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var amount = ReagentUnit.New(quantity.Min);
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if(quantity.PotencyDivisor > 0 && Potency > 0)
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amount += ReagentUnit.New(Potency/quantity.PotencyDivisor);
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amount = ReagentUnit.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
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solutionContainer.MaxVolume += amount;
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solutionContainer.Solution.AddReagent(chem, amount);
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}
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}
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}
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}
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