Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

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#nullable enable
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Botany.Components
{
[RegisterComponent]
public class ProduceComponent : Component, ISerializationHooks
{
public override string Name => "Produce";
[DataField("seed")]
private string? _seedName;
[ViewVariables]
public Seed? Seed
{
get => _seedName != null ? IoCManager.Resolve<IPrototypeManager>().Index<Seed>(_seedName) : null;
set => _seedName = value?.ID;
}
public float Potency => Seed?.Potency ?? 0;
public void Grown()
{
if (Seed == null)
return;
if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.LayerSetRSI(0, Seed.PlantRsi);
sprite.LayerSetState(0, Seed.PlantIconState);
}
var solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
solutionContainer.RemoveAllSolution();
foreach (var (chem, quantity) in Seed.Chemicals)
{
var amount = ReagentUnit.New(quantity.Min);
if(quantity.PotencyDivisor > 0 && Potency > 0)
amount += ReagentUnit.New(Potency/quantity.PotencyDivisor);
amount = ReagentUnit.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
solutionContainer.MaxVolume += amount;
solutionContainer.Solution.AddReagent(chem, amount);
}
}
}
}