Re-organize all projects (#4166)
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146
Content.Server/Body/Commands/AddHandCommand.cs
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146
Content.Server/Body/Commands/AddHandCommand.cs
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#nullable enable
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Body.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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class AddHandCommand : IConsoleCommand
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{
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public const string DefaultHandPrototype = "LeftHandHuman";
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public string Command => "addhand";
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public string Description => "Adds a hand to your entity.";
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public string Help => $"Usage: {Command} <entityUid> <handPrototypeId> / {Command} <entityUid> / {Command} <handPrototypeId> / {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (args.Length > 1)
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{
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shell.WriteLine(Help);
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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IEntity entity;
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IEntity hand;
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switch (args.Length)
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{
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case 0:
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{
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if (player == null)
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{
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shell.WriteLine("Only a player can run this command without arguments.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You don't have an entity to add a hand to.");
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return;
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}
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entity = player.AttachedEntity;
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hand = entityManager.SpawnEntity(DefaultHandPrototype, entity.Transform.Coordinates);
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break;
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}
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case 1:
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{
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if (EntityUid.TryParse(args[0], out var uid))
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{
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if (!entityManager.TryGetEntity(uid, out var parsedEntity))
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{
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shell.WriteLine($"No entity found with uid {uid}");
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return;
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}
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entity = parsedEntity;
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hand = entityManager.SpawnEntity(DefaultHandPrototype, entity.Transform.Coordinates);
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}
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else
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{
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if (player == null)
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{
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shell.WriteLine("You must specify an entity to add a hand to when using this command from the server terminal.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You don't have an entity to add a hand to.");
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return;
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}
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entity = player.AttachedEntity;
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hand = entityManager.SpawnEntity(args[0], entity.Transform.Coordinates);
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}
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break;
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}
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case 2:
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{
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if (!EntityUid.TryParse(args[0], out var uid))
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{
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shell.WriteLine($"{args[0]} is not a valid entity uid.");
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return;
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}
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if (!entityManager.TryGetEntity(uid, out var parsedEntity))
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{
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shell.WriteLine($"No entity exists with uid {uid}.");
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return;
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}
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entity = parsedEntity;
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if (!prototypeManager.HasIndex<EntityPrototype>(args[1]))
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{
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shell.WriteLine($"No hand entity exists with id {args[1]}.");
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return;
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}
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hand = entityManager.SpawnEntity(args[1], entity.Transform.Coordinates);
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break;
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}
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default:
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{
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shell.WriteLine(Help);
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return;
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}
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}
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if (!entity.TryGetComponent(out IBody? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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shell.WriteLine(text);
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return;
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}
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if (!hand.TryGetComponent(out IBodyPart? part))
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{
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shell.WriteLine($"Hand entity {hand} does not have a {nameof(IBodyPart)} component.");
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return;
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}
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var slot = part.GetHashCode().ToString();
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body.SetPart(slot, part);
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shell.WriteLine($"Added hand to entity {entity.Name}");
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}
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}
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}
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