Re-organize all projects (#4166)
This commit is contained in:
175
Content.Server/Body/Behavior/StomachBehavior.cs
Normal file
175
Content.Server/Body/Behavior/StomachBehavior.cs
Normal file
@@ -0,0 +1,175 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Body.Circulatory;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Shared.Body.Networks;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.Chemistry.Solution.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Body.Behavior
|
||||
{
|
||||
/// <summary>
|
||||
/// Where reagents go when ingested. Tracks ingested reagents over time, and
|
||||
/// eventually transfers them to <see cref="SharedBloodstreamComponent"/> once digested.
|
||||
/// </summary>
|
||||
public class StomachBehavior : MechanismBehavior
|
||||
{
|
||||
private float _accumulatedFrameTime;
|
||||
|
||||
/// <summary>
|
||||
/// Updates digestion status of ingested reagents.
|
||||
/// Once reagents surpass _digestionDelay they are moved to the
|
||||
/// bloodstream, where they are then metabolized.
|
||||
/// </summary>
|
||||
/// <param name="frameTime">
|
||||
/// The time since the last update in seconds.
|
||||
/// </param>
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (Body == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_accumulatedFrameTime += frameTime;
|
||||
|
||||
// Update at most once per second
|
||||
if (_accumulatedFrameTime < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_accumulatedFrameTime -= 1;
|
||||
|
||||
if (!Body.Owner.TryGetComponent(out SolutionContainerComponent? solution) ||
|
||||
!Body.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Add reagents ready for transfer to bloodstream to transferSolution
|
||||
var transferSolution = new Solution();
|
||||
|
||||
// Use ToList here to remove entries while iterating
|
||||
foreach (var delta in _reagentDeltas.ToList())
|
||||
{
|
||||
//Increment lifetime of reagents
|
||||
delta.Increment(1);
|
||||
if (delta.Lifetime > _digestionDelay)
|
||||
{
|
||||
solution.TryRemoveReagent(delta.ReagentId, delta.Quantity);
|
||||
transferSolution.AddReagent(delta.ReagentId, delta.Quantity);
|
||||
_reagentDeltas.Remove(delta);
|
||||
}
|
||||
}
|
||||
|
||||
// Transfer digested reagents to bloodstream
|
||||
bloodstream.TryTransferSolution(transferSolution);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Max volume of internal solution storage
|
||||
/// </summary>
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => Owner.TryGetComponent(out SharedSolutionContainerComponent? solution) ? solution.MaxVolume : ReagentUnit.Zero;
|
||||
set
|
||||
{
|
||||
if (Owner.TryGetComponent(out SharedSolutionContainerComponent? solution))
|
||||
{
|
||||
solution.MaxVolume = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initial internal solution storage volume
|
||||
/// </summary>
|
||||
[DataField("maxVolume")]
|
||||
[ViewVariables]
|
||||
protected ReagentUnit InitialMaxVolume { get; private set; } = ReagentUnit.New(100);
|
||||
|
||||
/// <summary>
|
||||
/// Time in seconds between reagents being ingested and them being
|
||||
/// transferred to <see cref="SharedBloodstreamComponent"/>
|
||||
/// </summary>
|
||||
[DataField("digestionDelay")] [ViewVariables]
|
||||
private float _digestionDelay = 20;
|
||||
|
||||
/// <summary>
|
||||
/// Used to track how long each reagent has been in the stomach
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private readonly List<ReagentDelta> _reagentDeltas = new();
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
Owner.EnsureComponentWarn(out SolutionContainerComponent solution);
|
||||
|
||||
solution.MaxVolume = InitialMaxVolume;
|
||||
}
|
||||
|
||||
public bool CanTransferSolution(Solution solution)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solutionComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: For now no partial transfers. Potentially change by design
|
||||
if (!solutionComponent.CanAddSolution(solution))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryTransferSolution(Solution solution)
|
||||
{
|
||||
if (Body == null || !CanTransferSolution(solution))
|
||||
return false;
|
||||
|
||||
if (!Body.Owner.TryGetComponent(out SolutionContainerComponent? solutionComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add solution to _stomachContents
|
||||
solutionComponent.TryAddSolution(solution);
|
||||
// Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
|
||||
foreach (var reagent in solution.Contents)
|
||||
{
|
||||
_reagentDeltas.Add(new ReagentDelta(reagent.ReagentId, reagent.Quantity));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to track quantity changes when ingesting & digesting reagents
|
||||
/// </summary>
|
||||
protected class ReagentDelta
|
||||
{
|
||||
public readonly string ReagentId;
|
||||
public readonly ReagentUnit Quantity;
|
||||
public float Lifetime { get; private set; }
|
||||
|
||||
public ReagentDelta(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
ReagentId = reagentId;
|
||||
Quantity = quantity;
|
||||
Lifetime = 0.0f;
|
||||
}
|
||||
|
||||
public void Increment(float delta) => Lifetime += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user