Re-organize all projects (#4166)
This commit is contained in:
202
Content.Server/Body/Behavior/LungBehavior.cs
Normal file
202
Content.Server/Body/Behavior/LungBehavior.cs
Normal file
@@ -0,0 +1,202 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.Body.Circulatory;
|
||||
using Content.Server.Body.Respiratory;
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Server.Notification;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.MobState;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Body.Behavior
|
||||
{
|
||||
[DataDefinition]
|
||||
public class LungBehavior : MechanismBehavior
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private float _accumulatedFrameTime;
|
||||
|
||||
[ViewVariables] private TimeSpan _lastGaspPopupTime;
|
||||
|
||||
[DataField("air")]
|
||||
[ViewVariables]
|
||||
public GasMixture Air { get; set; } = new()
|
||||
{
|
||||
Volume = 6,
|
||||
Temperature = Atmospherics.NormalBodyTemperature
|
||||
};
|
||||
|
||||
[DataField("gaspPopupCooldown")]
|
||||
[ViewVariables]
|
||||
public TimeSpan GaspPopupCooldown { get; private set; } = TimeSpan.FromSeconds(8);
|
||||
|
||||
[ViewVariables] public LungStatus Status { get; set; }
|
||||
|
||||
[DataField("cycleDelay")]
|
||||
[ViewVariables]
|
||||
public float CycleDelay { get; set; } = 2;
|
||||
|
||||
public LungBehavior()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
protected override void OnAddedToBody(IBody body)
|
||||
{
|
||||
base.OnAddedToBody(body);
|
||||
Inhale(CycleDelay);
|
||||
}
|
||||
|
||||
public void Gasp()
|
||||
{
|
||||
if (_gameTiming.CurTime >= _lastGaspPopupTime + GaspPopupCooldown)
|
||||
{
|
||||
_lastGaspPopupTime = _gameTiming.CurTime;
|
||||
Owner.PopupMessageEveryone(Loc.GetString("Gasp"));
|
||||
}
|
||||
|
||||
Inhale(CycleDelay);
|
||||
}
|
||||
|
||||
public void Transfer(GasMixture from, GasMixture to, float ratio)
|
||||
{
|
||||
to.Merge(from.RemoveRatio(ratio));
|
||||
}
|
||||
|
||||
public void ToBloodstream(GasMixture mixture)
|
||||
{
|
||||
if (Body == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Body.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var to = bloodstream.Air;
|
||||
|
||||
to.Merge(mixture);
|
||||
mixture.Clear();
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (Body != null && Body.Owner.TryGetComponent(out IMobStateComponent? mobState) && mobState.IsCritical())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Status == LungStatus.None)
|
||||
{
|
||||
Status = LungStatus.Inhaling;
|
||||
}
|
||||
|
||||
_accumulatedFrameTime += Status switch
|
||||
{
|
||||
LungStatus.Inhaling => frameTime,
|
||||
LungStatus.Exhaling => -frameTime,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
|
||||
var absoluteTime = Math.Abs(_accumulatedFrameTime);
|
||||
var delay = CycleDelay;
|
||||
|
||||
if (absoluteTime < delay)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (Status)
|
||||
{
|
||||
case LungStatus.Inhaling:
|
||||
Inhale(absoluteTime);
|
||||
Status = LungStatus.Exhaling;
|
||||
break;
|
||||
case LungStatus.Exhaling:
|
||||
Exhale(absoluteTime);
|
||||
Status = LungStatus.Inhaling;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
_accumulatedFrameTime = absoluteTime - delay;
|
||||
}
|
||||
|
||||
public void Inhale(float frameTime)
|
||||
{
|
||||
if (Body != null &&
|
||||
Body.Owner.TryGetComponent(out InternalsComponent? internals) &&
|
||||
internals.BreathToolEntity != null &&
|
||||
internals.GasTankEntity != null &&
|
||||
internals.BreathToolEntity.TryGetComponent(out BreathToolComponent? breathTool) &&
|
||||
breathTool.IsFunctional &&
|
||||
internals.GasTankEntity.TryGetComponent(out GasTankComponent? gasTank) &&
|
||||
gasTank.Air != null)
|
||||
{
|
||||
Inhale(frameTime, gasTank.RemoveAirVolume(Atmospherics.BreathVolume));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Owner.Transform.Coordinates.TryGetTileAir(out var tileAir))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Inhale(frameTime, tileAir);
|
||||
}
|
||||
|
||||
public void Inhale(float frameTime, GasMixture from)
|
||||
{
|
||||
var ratio = (Atmospherics.BreathVolume / from.Volume) * frameTime;
|
||||
|
||||
Transfer(from, Air, ratio);
|
||||
ToBloodstream(Air);
|
||||
}
|
||||
|
||||
public void Exhale(float frameTime)
|
||||
{
|
||||
if (!Owner.Transform.Coordinates.TryGetTileAir(out var tileAir))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Exhale(frameTime, tileAir);
|
||||
}
|
||||
|
||||
public void Exhale(float frameTime, GasMixture to)
|
||||
{
|
||||
// TODO: Make the bloodstream separately pump toxins into the lungs, making the lungs' only job to empty.
|
||||
if (Body == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Body.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bloodstream.PumpToxins(Air);
|
||||
|
||||
var lungRemoved = Air.RemoveRatio(0.5f);
|
||||
to.Merge(lungRemoved);
|
||||
}
|
||||
}
|
||||
|
||||
public enum LungStatus
|
||||
{
|
||||
None = 0,
|
||||
Inhaling,
|
||||
Exhaling
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user