Re-organize all projects (#4166)
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Spawn)]
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public class DeleteEntityCommand : IConsoleCommand
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{
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public string Command => "deleteentity";
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public string Description => "Deletes an entity with the given id.";
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public string Help => $"Usage: {Command} <id>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine($"Invalid amount of arguments.\n{Help}");
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return;
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}
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if (!EntityUid.TryParse(args[0], out var id))
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{
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shell.WriteLine($"{args[0]} is not a valid entity id.");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(id, out var entity))
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{
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shell.WriteLine($"No entity found with id {id}.");
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return;
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}
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entity.Delete();
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shell.WriteLine($"Deleted entity with id {id}.");
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}
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}
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}
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