Re-organize all projects (#4166)
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201
Content.Server/Actions/ServerActionsComponent.cs
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201
Content.Server/Actions/ServerActionsComponent.cs
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#nullable enable
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using System;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Content.Shared.Actions.Prototypes;
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using Robust.Server.GameObjects;
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using Robust.Server.GameStates;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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namespace Content.Server.Actions
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedActionsComponent))]
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public sealed class ServerActionsComponent : SharedActionsComponent
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{
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[Dependency] private readonly IServerEntityManager _entityManager = default!;
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[Dependency] private readonly IServerGameStateManager _stateManager = default!;
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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if (message is not BasePerformActionMessage performActionMessage) return;
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if (session == null)
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{
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throw new ArgumentNullException(nameof(session));
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}
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var player = session.AttachedEntity;
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if (player != Owner) return;
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var attempt = ActionAttempt(performActionMessage, session);
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if (attempt == null) return;
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if (!attempt.TryGetActionState(this, out var actionState) || !actionState.Enabled)
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{
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Logger.DebugS("action", "user {0} attempted to use" +
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" action {1} which is not granted to them", player.Name,
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attempt);
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return;
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}
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if (actionState.IsOnCooldown(GameTiming))
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{
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Logger.DebugS("action", "user {0} attempted to use" +
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" action {1} which is on cooldown", player.Name,
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attempt);
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return;
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}
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switch (performActionMessage.BehaviorType)
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{
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case BehaviorType.Instant:
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attempt.DoInstantAction(player);
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break;
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case BehaviorType.Toggle:
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if (performActionMessage is not IToggleActionMessage toggleMsg) return;
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if (toggleMsg.ToggleOn == actionState.ToggledOn)
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" toggle action {1} to {2}, but it is already toggled {2}", player.Name,
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attempt.Action.Name, toggleMsg.ToggleOn);
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return;
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}
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if (attempt.DoToggleAction(player, toggleMsg.ToggleOn))
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{
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attempt.ToggleAction(this, toggleMsg.ToggleOn);
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}
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else
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{
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// if client predicted the toggle will work, need to reset
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// that prediction
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Dirty();
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}
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break;
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case BehaviorType.TargetPoint:
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if (performActionMessage is not ITargetPointActionMessage targetPointMsg) return;
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if (!CheckRangeAndSetFacing(targetPointMsg.Target, player)) return;
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attempt.DoTargetPointAction(player, targetPointMsg.Target);
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break;
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case BehaviorType.TargetEntity:
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if (performActionMessage is not ITargetEntityActionMessage targetEntityMsg) return;
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if (!EntityManager.TryGetEntity(targetEntityMsg.Target, out var entity))
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform target entity action {1} but could not find entity with " +
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"provided uid {2}", player.Name, attempt.Action.Name,
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targetEntityMsg.Target);
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return;
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}
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if (!CheckRangeAndSetFacing(entity.Transform.Coordinates, player)) return;
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attempt.DoTargetEntityAction(player, entity);
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break;
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case BehaviorType.None:
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private IActionAttempt? ActionAttempt(BasePerformActionMessage message, ICommonSession session)
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{
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IActionAttempt? attempt;
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switch (message)
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{
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case PerformActionMessage performActionMessage:
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if (!ActionManager.TryGet(performActionMessage.ActionType, out var action))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" unrecognized action {1}", session.AttachedEntity,
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performActionMessage.ActionType);
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return null;
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}
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attempt = new ActionAttempt(action);
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break;
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case PerformItemActionMessage performItemActionMessage:
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if (!ActionManager.TryGet(performItemActionMessage.ActionType, out var itemAction))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" unrecognized item action {1}",
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session.AttachedEntity, performItemActionMessage.ActionType);
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return null;
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}
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if (!EntityManager.TryGetEntity(performItemActionMessage.Item, out var item))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for unknown item {2}",
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session.AttachedEntity, performItemActionMessage.ActionType, performItemActionMessage.Item);
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return null;
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}
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if (!item.TryGetComponent<ItemActionsComponent>(out var actionsComponent))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for item {2} which has no ItemActionsComponent",
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session.AttachedEntity, performItemActionMessage.ActionType, item);
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return null;
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}
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if (actionsComponent.Holder != session.AttachedEntity)
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for item {2} which they are not holding",
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session.AttachedEntity, performItemActionMessage.ActionType, item);
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return null;
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}
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attempt = new ItemActionAttempt(itemAction, item, actionsComponent);
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break;
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default:
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return null;
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}
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if (message.BehaviorType != attempt.Action.BehaviorType)
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform action {1} as a {2} behavior, but this action is actually a" +
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" {3} behavior", session.AttachedEntity, attempt, message.BehaviorType,
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attempt.Action.BehaviorType);
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return null;
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}
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return attempt;
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}
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private bool CheckRangeAndSetFacing(EntityCoordinates target, IEntity player)
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{
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// ensure it's within their clickable range
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var targetWorldPos = target.ToMapPos(EntityManager);
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var rangeBox = new Box2(player.Transform.WorldPosition, player.Transform.WorldPosition)
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.Enlarged(_stateManager.PvsRange);
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if (!rangeBox.Contains(targetWorldPos))
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform target action further than allowed range",
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player.Name);
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return false;
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}
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if (!ActionBlockerSystem.CanChangeDirection(player)) return true;
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// don't set facing unless they clicked far enough away
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var diff = targetWorldPos - player.Transform.WorldPosition;
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if (diff.LengthSquared > 0.01f)
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{
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player.Transform.LocalRotation = Angle.FromWorldVec(diff);
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}
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return true;
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}
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}
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}
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