Re-organize all projects (#4166)
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205
Content.Server/APC/Components/ApcComponent.cs
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205
Content.Server/APC/Components/ApcComponent.cs
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#nullable enable
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using System;
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using Content.Server.Access.Components;
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using Content.Server.Battery.Components;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.APC;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.APC.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class ApcComponent : BaseApcNetComponent, IActivate
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "Apc";
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public bool MainBreakerEnabled { get; private set; } = true;
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private ApcChargeState _lastChargeState;
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private TimeSpan _lastChargeStateChange;
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private ApcExternalPowerState _lastExternalPowerState;
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private TimeSpan _lastExternalPowerStateChange;
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private float _lastCharge;
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private TimeSpan _lastChargeChange;
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private bool _uiDirty = true;
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private const float HighPowerThreshold = 0.9f;
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private const int VisualsChangeDelay = 1;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
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public BatteryComponent? Battery => Owner.TryGetComponent(out BatteryComponent? batteryComponent) ? batteryComponent : null;
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[ComponentDependency] private AccessReader? _accessReader = null;
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<PowerConsumerComponent>();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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Owner.EnsureComponentWarn<AccessReader>();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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Update();
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}
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protected override void AddSelfToNet(IApcNet apcNet)
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{
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apcNet.AddApc(this);
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}
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protected override void RemoveSelfFromNet(IApcNet apcNet)
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{
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apcNet.RemoveApc(this);
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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if (serverMsg.Message is ApcToggleMainBreakerMessage)
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{
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var user = serverMsg.Session.AttachedEntity;
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if(user == null) return;
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if (_accessReader == null || _accessReader.IsAllowed(user))
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{
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MainBreakerEnabled = !MainBreakerEnabled;
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_uiDirty = true;
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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}
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else
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{
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user.PopupMessageCursor(Loc.GetString("Insufficient access!"));
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}
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}
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}
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public void Update()
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{
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var newState = CalcChargeState();
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if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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{
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_lastChargeState = newState;
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_lastChargeStateChange = _gameTiming.CurTime;
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(ApcVisuals.ChargeState, newState);
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}
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}
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Owner.TryGetComponent(out BatteryComponent? battery);
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var newCharge = battery?.CurrentCharge;
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if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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{
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_lastCharge = newCharge.Value;
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_lastChargeChange = _gameTiming.CurTime;
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_uiDirty = true;
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}
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var extPowerState = CalcExtPowerState();
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if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
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{
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_lastExternalPowerState = extPowerState;
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_lastExternalPowerStateChange = _gameTiming.CurTime;
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_uiDirty = true;
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}
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if (_uiDirty && battery != null && newCharge != null)
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{
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UserInterface?.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge.Value / battery.MaxCharge));
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_uiDirty = false;
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}
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}
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private ApcChargeState CalcChargeState()
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{
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if (!Owner.TryGetComponent(out BatteryComponent? battery))
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{
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return ApcChargeState.Lack;
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}
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var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
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if (chargeFraction > HighPowerThreshold)
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{
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return ApcChargeState.Full;
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}
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if (!Owner.TryGetComponent(out PowerConsumerComponent? consumer))
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{
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return ApcChargeState.Full;
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}
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if (consumer.DrawRate == consumer.ReceivedPower)
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{
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return ApcChargeState.Charging;
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}
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else
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{
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return ApcChargeState.Lack;
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}
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}
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private ApcExternalPowerState CalcExtPowerState()
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{
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if (!Owner.TryGetComponent(out BatteryStorageComponent? batteryStorage))
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{
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return ApcExternalPowerState.None;
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}
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var consumer = batteryStorage.Consumer;
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if (consumer == null)
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return ApcExternalPowerState.None;
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if (consumer.ReceivedPower == 0 && consumer.DrawRate != 0)
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{
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return ApcExternalPowerState.None;
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}
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else if (consumer.ReceivedPower < consumer.DrawRate)
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{
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return ApcExternalPowerState.Low;
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}
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else
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{
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return ApcExternalPowerState.Good;
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}
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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UserInterface?.Open(actor.PlayerSession);
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}
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}
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}
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