Re-organize all projects (#4166)
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43
Content.Server/AME/Components/AMEFuelContainerComponent.cs
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43
Content.Server/AME/Components/AMEFuelContainerComponent.cs
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#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.AME.Components
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{
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[RegisterComponent]
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public class AMEFuelContainerComponent : Component
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{
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public override string Name => "AMEFuelContainer";
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private int _fuelAmount;
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private int _maxFuelAmount;
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/// <summary>
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/// The amount of fuel in the jar.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int FuelAmount
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{
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get => _fuelAmount;
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set => _fuelAmount = value;
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}
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/// <summary>
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/// The maximum fuel capacity of the jar.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int MaxFuelAmount
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{
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get => _maxFuelAmount;
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set => _maxFuelAmount = value;
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}
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public override void Initialize()
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{
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base.Initialize();
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_maxFuelAmount = 1000;
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_fuelAmount = 1000;
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}
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}
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}
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