Re-organize all projects (#4166)
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127
Content.Server/AI/Components/AiControllerComponent.cs
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127
Content.Server/AI/Components/AiControllerComponent.cs
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#nullable enable
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using Content.Server.GameTicking;
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using Content.Shared.Movement.Components;
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using Content.Shared.Roles;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.AI.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IMobMoverComponent))]
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public class AiControllerComponent : Component, IMobMoverComponent, IMoverComponent
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{
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[DataField("logic")] private float _visionRadius = 8.0f;
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public override string Name => "AiController";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("startingGear")]
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public string? StartingGearPrototype { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float VisionRadius
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{
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get => _visionRadius;
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set => _visionRadius = value;
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}
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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// This component requires a physics component.
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Owner.EnsureComponent<PhysicsComponent>();
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}
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protected override void Startup()
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{
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base.Startup();
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if (StartingGearPrototype != null)
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{
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var gameTicker = IoCManager.Resolve<IGameTicker>();
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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var startingGear = protoManager.Index<StartingGearPrototype>(StartingGearPrototype);
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gameTicker.EquipStartingGear(Owner, startingGear, null);
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}
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}
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/// <summary>
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/// Movement speed (m/s) that the entity walks, after modifiers
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/// </summary>
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[ViewVariables]
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public float CurrentWalkSpeed
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{
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get
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{
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? component))
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{
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return component.CurrentWalkSpeed;
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}
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return MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
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}
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}
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/// <summary>
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/// Movement speed (m/s) that the entity walks, after modifiers
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/// </summary>
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[ViewVariables]
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public float CurrentSprintSpeed
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{
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get
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{
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? component))
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{
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return component.CurrentSprintSpeed;
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}
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return MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
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}
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}
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public float PushStrength { get; set; } = IMobMoverComponent.PushStrengthDefault;
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[ViewVariables(VVAccess.ReadWrite)]
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public float WeightlessStrength { get; set; } = IMobMoverComponent.WeightlessStrengthDefault;
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public float GrabRange { get; set; } = IMobMoverComponent.GrabRangeDefault;
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/// <summary>
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/// Is the entity Sprinting (running)?
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/// </summary>
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[ViewVariables]
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public bool Sprinting { get; } = true;
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/// <summary>
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/// Calculated linear velocity direction of the entity.
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/// </summary>
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[ViewVariables]
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public Vector2 VelocityDir { get; set; }
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(Vector2 walking, Vector2 sprinting) IMoverComponent.VelocityDir =>
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Sprinting ? (Vector2.Zero, VelocityDir) : (VelocityDir, Vector2.Zero);
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public EntityCoordinates LastPosition { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float StepSoundDistance { get; set; }
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public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled) { }
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public void SetSprinting(ushort subTick, bool walking) { }
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public virtual void Update(float frameTime) {}
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}
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}
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