Re-organize all projects (#4166)
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Items;
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using Content.Server.GameObjects.Components.ActionBlocking;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Server.Cuffs.Components;
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using Content.Server.Hands.Components;
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using Content.Shared.Body.Components;
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using NUnit.Framework;
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using Robust.Server.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using HandsComponent = Content.Client.Hands.HandsComponent;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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{
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