Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,68 @@
using System;
using Content.Client.Wall.Components;
using Content.Shared.Rounding;
using Content.Shared.Window;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.Window
{
[UsedImplicitly]
public sealed class WindowVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.Owner.Transform.Anchored)
return;
var lowWall = FindLowWall(IoCManager.Resolve<IMapManager>(), component.Owner.Transform);
if (lowWall == null)
return;
if (component.TryGetData(WindowVisuals.Damage, out float fraction))
{
var level = Math.Min(ContentHelpers.RoundToLevels(fraction, 1, 7), 5);
if (level == 0)
{
foreach (var val in Enum.GetValues(typeof(WindowDamageLayers)))
{
if (val == null) continue;
sprite.LayerSetVisible((WindowDamageLayers) val, false);
}
return;
}
foreach (var val in Enum.GetValues(typeof(WindowDamageLayers)))
{
if (val == null) continue;
sprite.LayerSetVisible((WindowDamageLayers) val, true);
}
sprite.LayerSetState(WindowDamageLayers.DamageNE, $"{(int) lowWall.LastCornerNE}_{level}");
sprite.LayerSetState(WindowDamageLayers.DamageSE, $"{(int) lowWall.LastCornerSE}_{level}");
sprite.LayerSetState(WindowDamageLayers.DamageSW, $"{(int) lowWall.LastCornerSW}_{level}");
sprite.LayerSetState(WindowDamageLayers.DamageNW, $"{(int) lowWall.LastCornerNW}_{level}");
}
}
private static LowWallComponent? FindLowWall(IMapManager mapManager, ITransformComponent transform)
{
var grid = mapManager.GetGrid(transform.GridID);
var coords = transform.Coordinates;
foreach (var entity in grid.GetLocal(coords))
{
if (transform.Owner.EntityManager.ComponentManager.TryGetComponent(entity, out LowWallComponent? lowWall))
{
return lowWall;
}
}
return null;
}
}
}