Re-organize all projects (#4166)
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116
Content.Client/Window/WindowComponent.cs
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116
Content.Client/Window/WindowComponent.cs
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.Wall.Components;
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using Content.Shared.Window;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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using static Content.Client.IconSmoothing.IconSmoothComponent;
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namespace Content.Client.Window
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedWindowComponent))]
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public sealed class WindowComponent : SharedWindowComponent
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[DataField("base")]
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private string? _stateBase;
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private ISpriteComponent? _sprite;
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public override void Initialize()
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{
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base.Initialize();
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_sprite = Owner.GetComponent<ISpriteComponent>();
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}
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
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if (_sprite != null)
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{
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var state0 = $"{_stateBase}0";
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const string cracksRSIPath = "/Textures/Constructible/Structures/Windows/cracks.rsi";
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_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
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_sprite.LayerSetDirOffset(CornerLayers.SE, SpriteComponent.DirectionOffset.None);
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_sprite.LayerMapSet(WindowDamageLayers.DamageSE, _sprite.AddLayerState("0_1", cracksRSIPath));
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_sprite.LayerSetVisible(WindowDamageLayers.DamageSE, false);
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_sprite.LayerMapSet(CornerLayers.NE, _sprite.AddLayerState(state0));
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_sprite.LayerSetDirOffset(CornerLayers.NE, SpriteComponent.DirectionOffset.CounterClockwise);
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_sprite.LayerMapSet(WindowDamageLayers.DamageNE, _sprite.AddLayerState("0_1", cracksRSIPath));
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_sprite.LayerSetDirOffset(WindowDamageLayers.DamageNE, SpriteComponent.DirectionOffset.CounterClockwise);
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_sprite.LayerSetVisible(WindowDamageLayers.DamageNE, false);
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_sprite.LayerMapSet(CornerLayers.NW, _sprite.AddLayerState(state0));
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_sprite.LayerSetDirOffset(CornerLayers.NW, SpriteComponent.DirectionOffset.Flip);
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_sprite.LayerMapSet(WindowDamageLayers.DamageNW, _sprite.AddLayerState("0_1", cracksRSIPath));
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_sprite.LayerSetDirOffset(WindowDamageLayers.DamageNW, SpriteComponent.DirectionOffset.Flip);
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_sprite.LayerSetVisible(WindowDamageLayers.DamageNW, false);
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_sprite.LayerMapSet(CornerLayers.SW, _sprite.AddLayerState(state0));
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_sprite.LayerSetDirOffset(CornerLayers.SW, SpriteComponent.DirectionOffset.Clockwise);
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_sprite.LayerMapSet(WindowDamageLayers.DamageSW, _sprite.AddLayerState("0_1", cracksRSIPath));
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_sprite.LayerSetDirOffset(WindowDamageLayers.DamageSW, SpriteComponent.DirectionOffset.Clockwise);
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_sprite.LayerSetVisible(WindowDamageLayers.DamageSW, false);
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}
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}
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public void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
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}
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public void UpdateSprite()
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{
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var lowWall = FindLowWall();
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if (lowWall == null)
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{
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return;
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}
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if (_sprite != null)
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{
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_sprite.LayerSetState(CornerLayers.NE, $"{_stateBase}{(int) lowWall.LastCornerNE}");
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_sprite.LayerSetState(CornerLayers.SE, $"{_stateBase}{(int) lowWall.LastCornerSE}");
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_sprite.LayerSetState(CornerLayers.SW, $"{_stateBase}{(int) lowWall.LastCornerSW}");
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_sprite.LayerSetState(CornerLayers.NW, $"{_stateBase}{(int) lowWall.LastCornerNW}");
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}
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}
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private LowWallComponent? FindLowWall()
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{
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if (!Owner.Transform.Anchored)
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return null;
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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foreach (var entity in grid.GetLocal(coords))
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{
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if (Owner.EntityManager.ComponentManager.TryGetComponent(entity, out LowWallComponent? lowWall))
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{
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return lowWall;
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}
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}
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return null;
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}
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}
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public enum WindowDamageLayers : byte
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{
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DamageSE,
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DamageNE,
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DamageNW,
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DamageSW
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}
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}
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