Re-organize all projects (#4166)
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
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{
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[UsedImplicitly]
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public sealed class BarrelBoltVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen))
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{
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return;
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}
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if (boltOpen)
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{
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sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
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}
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else
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{
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sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-closed");
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}
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}
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}
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}
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