Re-organize all projects (#4166)
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@@ -0,0 +1,168 @@
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using Content.Client.IoC;
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using Content.Client.Items.Components;
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using Content.Client.Resources;
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using Content.Shared.NetIDs;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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public class ClientRevolverBarrelComponent : Component, IItemStatus
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{
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public override string Name => "RevolverBarrel";
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public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
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private StatusControl? _statusControl;
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/// <summary>
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/// A array that lists the bullet states
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/// true means a spent bullet
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/// false means a "shootable" bullet
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/// null means no bullet
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/// </summary>
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[ViewVariables]
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public bool?[] Bullets { get; private set; } = new bool?[0];
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[ViewVariables]
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public int CurrentSlot { get; private set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not RevolverBarrelComponentState cast)
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return;
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CurrentSlot = cast.CurrentSlot;
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Bullets = cast.Bullets;
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_statusControl?.Update();
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}
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public Control MakeControl()
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{
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_statusControl = new StatusControl(this);
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_statusControl.Update();
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return _statusControl;
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}
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public void DestroyControl(Control control)
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{
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if (_statusControl == control)
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{
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_statusControl = null;
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}
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}
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private sealed class StatusControl : Control
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{
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private readonly ClientRevolverBarrelComponent _parent;
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private readonly HBoxContainer _bulletsList;
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public StatusControl(ClientRevolverBarrelComponent parent)
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{
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MinHeight = 15;
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_parent = parent;
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HorizontalExpand = true;
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VerticalAlignment = VAlignment.Center;
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AddChild((_bulletsList = new HBoxContainer
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{
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HorizontalExpand = true,
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VerticalAlignment = VAlignment.Center,
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SeparationOverride = 0
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}));
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}
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public void Update()
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{
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_bulletsList.RemoveAllChildren();
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var capacity = _parent.Bullets.Length;
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string texturePath;
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if (capacity <= 20)
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{
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texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
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}
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else if (capacity <= 30)
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{
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texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
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}
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else
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{
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texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
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}
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var texture = StaticIoC.ResC.GetTexture(texturePath);
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var spentTexture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/empty.png");
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FillBulletRow(_bulletsList, texture, spentTexture);
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}
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private void FillBulletRow(Control container, Texture texture, Texture emptyTexture)
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{
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var colorA = Color.FromHex("#b68f0e");
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var colorB = Color.FromHex("#d7df60");
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var colorSpentA = Color.FromHex("#b50e25");
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var colorSpentB = Color.FromHex("#d3745f");
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var colorGoneA = Color.FromHex("#000000");
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var colorGoneB = Color.FromHex("#222222");
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var altColor = false;
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var scale = 1.3f;
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for (var i = 0; i < _parent.Bullets.Length; i++)
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{
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var bulletSpent = _parent.Bullets[i];
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// Add a outline
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var box = new Control()
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{
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MinSize = texture.Size * scale,
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};
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if (i == _parent.CurrentSlot)
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{
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box.AddChild(new TextureRect
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{
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Texture = texture,
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TextureScale = (scale, scale),
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ModulateSelfOverride = Color.Green,
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});
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}
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Color color;
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Texture bulletTexture = texture;
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if (bulletSpent.HasValue)
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{
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if (bulletSpent.Value)
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{
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color = altColor ? colorSpentA : colorSpentB;
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bulletTexture = emptyTexture;
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}
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else
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{
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color = altColor ? colorA : colorB;
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}
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}
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else
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{
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color = altColor ? colorGoneA : colorGoneB;
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}
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box.AddChild(new TextureRect
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{
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Stretch = TextureRect.StretchMode.KeepCentered,
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Texture = bulletTexture,
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ModulateSelfOverride = color,
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});
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altColor ^= true;
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container.AddChild(box);
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}
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}
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}
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}
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}
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